And Now For Something Completely Machinima

December 2021 Machinima History with Ben Grussi

December 23, 2021 Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice Season 1 Episode 11
And Now For Something Completely Machinima
December 2021 Machinima History with Ben Grussi
Show Notes Transcript

Music: Exploration Song by TheoTeravainen

https://freesound.org/people/TheoTeravainen/sounds/569781/

December 2021 Machinima History with Ben Grussi

SUMMARY KEYWORDS

quake, machinima, released, game, film, interesting, movie, announced, entitled, people, doom, create, notable, called, life, series, piece, project, unreal, engine

SPEAKERS

Ben Grussi

 

Ben Grussi  00:08

Hello, everyone, Season's Greetings to everyone listening. So for the history for December, here we go. So in 1993, the only notable is Doom is released. The forefather of all demo recordings and mods in this in that have great impact is released in December. In 1996, three years later, we have to notables. The Rangers released back to back Ranger Gone Bad 2: Assault on Gloom Keep and bigger release which is Torn Apart Ranger Down. It was one of the very first Quake movies do have audible dialogue where they had voice recordings. And we could actually hear people talking instead of just reading text. So that was a game changer there. Literally. Then a year later, Strange Company released its trailer for Eschaton Darkness Twilight their feature film in Quake 1. And then Quake 2 was released to retail. So again, another game changer for Eschaton's sequel Nightfall. But that's a different story. So Blahbalicious, cult classic for Quake movie aficionados, was released by Avatar and Wendigo could a very interesting feature film. Not a feature, but basically a really good film. Also Doom, we're just talking in 1983 of Doom's retail release. And now in 1997, its source code was released for the masses so they could do make their tools and tinkers and all that fun stuff. And then in 1998 The ILL Clan embraces a different video format, it uses the real video, also known as the real player, to allow people to play back Apartment Huntin' outside the game and create an interesting feat with new technology way back when in 1998. Then in 1999, we have Quake 3 Arena was released in December. Quake Movie Library, one of the forefathers of Quake movie review sites and whatnot became incorporated with Machinima.com. It was added as a host so added to the machinima.com family. And then the Oakland hardly working reached a milestone where they reached rough cut completed stage of production on its way to completion. And then the Unreal movie team, which was spearheaded by Hugh McDonald, no relation to Gordon McDonald, and James Hammer Morton from the Unreal movie team meet up in Create Unframed Productions, which has made a few notable Unreal films over the years. But that was quite an interesting milestone. Then in 2000, Fountainhead Entertainment announces a double feature. First, they are announcing that they're going to make a film entitled Sidrial. It's going to be the first commercial feature film using Quake 3 Arena and the Machinimation tool. And part of the promotional is that the made a total conversion for Quake 3 Arena where you could actually play the game and the characters in the movie in Quake 3 Arena.  It was sort of what they did with the Game On TV series they also did as well, just again, cross promotion and trying to integrate the audiences to be able to interact with materials from the TV show directly into the game and have that interesting harmony. And then Donovan announced his last film that I'm aware of entitled The Valor for Life for Qukae 2.  Actually Donovan's dream might have actually been after this, but unfortunately, it didn't get past the design phase. There were a couple of screenshots he shared but basically it didn't come to pass. But again, he's a very unique individual with this film, so any hope of anything new is always refreshing and different. Then in 2001, we have two films were released both by Ken '3d Filmmaker' Thain. He released his Bender 'n Stein film in Bender Strikes Back Part One. These are actually his very first films that I remember him making. And they were quite good actually using the very first edition of Unreal Tournament. So that was quite an interesting thing back in the day. And then in 2002 Anthony Bailey from the Quake Done Quick team, because had access to the Quake 1 source code was able to incorporate into quick one engine code to enable capture of video and audio, kind of like preceding FRAPS. And he called it Quake Capture. The link is in the show notes, if you're curious of what that entailed. Also, in 2002, the quake two source code was also released, which enabled us all to have those very beautiful graphical upgrades, and whatnot added to the Quake 2 engine as well as Quake 2 RTX that's around to this day. So definitely a big deal there. Um, Dr. Nemesis released his first teaser for Star Date, Night Time. It was a talk show format show that he was going to do like, Quake 2's some late night with xxx I believe that didn't get over the pre production phase. But he made up for it with Lady Mainframe with her gaming news. So he definitely tried it. I guess it didn't really pan out. But he was able to create more stuff after that. So he wasn't going to let that get down. Also in 2003, we have the final chapter of the Killer Robot series from Nanoflix, Peter Rasmussen's feature film that was completed in 2003. We also have a new group that made an impact, Malvision.  They were an Actors Guild of sorts, but they focused on making movies in Planetscape. They created 13 films. Unfortunately, I didn't see most of them. I did see Shadows of Auraxis as they did a trailer and the first chapter, quite an interesting film for an eight minute piece. But unfortunately, they couldn't do any more because it was just unsurmountable. The Internet Archive's entry actually does have a piece, a little blurb on it that I put in it when I uploaded the video to explain how much effort that the creator said that it was just astronomical and they just couldn't do it. Another interesting story that on Machinima.com forums, had a very interesting proposal from a restaurant owner in Seattle, Washington at the time, and he was proposing seeking people out in the Machinima community to produce original pieces that he would run in his restaurant to his customers. And he was also offering a share in the profits from the venture. I don't know if it really panned out. I didn't hear any follow ups on it. But it was still very interesting of note that someone was reaching out for people to make custom productions, which will be interesting in a few seconds. The Red vs Blue team also announced in December that their season two highly anticipated season two was going to be premiering at the Lincoln Film Festival, Lincoln Centre that are in New York City on January 3 of next year. So that was very notable. Remedy and Rockstar Games announced a new official Max Payne to modify mod contest with a category with non interactive movie being one of the categories you could submit and the winner was a film called Pain to the Max, which you should definitely check out if you have the chance. The ILL Clan was actually reached out and was contracted by  Spike TV to actually do little vignettes to introduce the award categories for their video game. award show the VGA s and they basically use machinima techniques to animate the award category in introductions for the different categories that for each award that people were going to be nominated and got an award for. Another interesting note is there was a new Canadian at the time live action hybrid animated kids TV show called entitled ZIXX Level One. It's sort of a live action hybrid with machinery components to it, they actually used the Monolith Lithtech engine as the engine powered Show Go 2 it powered the Lithtech film producer when you had Ozymandias. But it's quite an interesting piece of news in the commercial realm there. And then in honor of the 10th anniversary of Doom: Doom world had compiled an extensive article, which is linked in the show notes about the early forms of demo recording in the Doom engine with Uwe Girlich proudly being mentioned. As I said, the link to the article is in the show notes. Then in 2004, Valve actually unlocks the full SDK for Half Life 2 on Steam. Another interesting historical note, in 2004, Short Fuse, which is Matt Kelland and David Lloyd, they are the ones who are responsible for doing No License. This is a project that actually precedes Moviestorm, they tried an open source product called Machinima Scope. And it was quite an interesting project that unfortunately didn't really pan out that I know, but it actually is the precursor to Moviestorm because that's what they ultimately developed to be what it was so quite interesting bit of nostalgia for some of us.  Also, Epic Games revealed the winners of the Phase 4 Real Time Non-Interactive Movie for their Make Something Unreal contest for the 2004 edition. The first place was Bot. Second one was Journey. Third is Infiltrators. Fourth is Sparked Memory, which is quite good and The Editor Has You. The next item is Slam Dance is proud to announce that the inclusion of machinery in this year's are actually next year's 2005 Sundance Film Festival in collaboration with NCSoft, which is a game developer, and there'll be screening shorts created by their popular game of City of Heroes, and also hosted a discussion about the future of machinima in its significance for both film and gaming worlds. Also ATI in Crytek. Crytek is the one who makes the Far Cry series In Crisis. They made a tech demo entitled The Project which kind of riffs on Far Cry. And it was just showing off the cinematic computing promises that really gave a good idea of cinematic storytelling in a real interactive environment that you could actually play if you had the right video card to play it back. But quite an interesting piece of work. The next one is that Valve releases a major source update which encloses the face poser, the tool that allows people to lip sync the faces of the characters in the game. And that's what Paul Marino used to create his music video, the Life of Breen the one with the G Man, sorry. Also at the end of 2004, machine route comm started doing video streaming services, so you didn't have to download the videos, you could just stream it through QuickTime. That was quite a fun project for me to do back in the day. In 2005, one of the most interesting things is the machinima as a word was considered to be added to the Oxford American Dictionary. But it didn't happen. But it did get a very honorable mention in the Oxford University Press blog. Unfortunately, I could not find the link to it. So this having the mention here is good enough. The ILL Clan visited Stanford University in California not only providing a live show, but also talked about machinima to the students in the faculty. Another release Mu Productions released Mu, Just A Game. It's another machinima live action hybrid that just shows what will happen when normal players start working into their different games that they're playing and that they're, you know, it was just basically a an example from Mu to try out different ideas. And it's quite an interesting piece if you get a chance to watch it. And then a notable for Machinima.com history in the sense that we had for the very first time a person that kind of reached all three windows for for two different projects. Amanda J 3162, Amanda Stanley. She's known for doing the SSPH Silver Stars and Silver Hearts series. Two of the pre episodes for that series were noted nominated for those two spots, and also her, I Got My Gmail as well, that was also. So she took all three top spots for a little bit. So quite an accomplishment for an individual to take all three spots. That never happened before in over five years or ever. So, definitely a notable thing to mention. Also, DigitalPhil and Dr. Nemesis's Machinima Live podcast. It's one of the few podcasts that definitely really had the community involved, including myself. The very first episode dropped, which was the entitled The Evolution of Machinima. As some of the old timers remember that Phil Rice actually got involved with with the team after the third episode and was quite an interesting adventure to say the least. Um, another thing is that Henry Lowood and Michael, I'm going to mispronounce it, Nitsche. They announced they're going to be publishing a book called Machinima Reader. It's one that had essays from very different individuals about the impact that machinima had as a as a culture shift of sorts, and was quietly highly praised by the people who have read it. I still to this day, haven't had a chance to read it, so I'll take their word for it. I'm also This Spartan Life. They also got it how to deal with Spike TV, they created six exclusive episodes featuring such guests as Korn, Dave Perry of Shiny Entertainment, Geoff Keghley, host of Spike TV's Gamehead, he's also in charge of the Game Awards that just actually came, were just shown on TV just a few days ago, as of this recording; Kurt Vendel of the Atari Museum and Jeph Howard of The Used, I believe that is a music band. And then Decorgal releases her trailer for her 13 PG 13 series this done in The Sims 2, entitled Adventures in Dating. It's premiered on January 4 of 2006. And it was quite a meaty series that definitely dove into more adult themes than you typically would in The Sims. But definitely really rock solid and quite an interesting series to check out if you have a chance. And then that's it guys.  So I hope you have a very nice holiday and season screenings as they say. So take care and I will give you January's when January comes around. Alright, thank you. Take care.