And Now For Something Completely Machinima

Completely Machinima 11.3 December 2021 Machinima Films

December 16, 2021 Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice
And Now For Something Completely Machinima
Completely Machinima 11.3 December 2021 Machinima Films
Show Notes Transcript Chapter Markers

The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.

Credit: music from mini-christmas-song by Milton

Completely Machinima 11.3 December 2021 Machinima Films

The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.


machinima, game, film, thought, ricky, bit, people, story, halo, characters, chose, watch, called, christmas, point, voice, spike, phil, interesting, felt


Damien Valentine, Ricky Grove, Tracy Harwood, Phil Rice


Damien Valentine  00:12

Hello and welcome to another festive edition of And Now For Something Completely Machinima. I hope you're having happy holidays. My name is Damian Valentine, also known as Darth Angeles. And joining me this week, we've got Tracy Harwood. 


Tracy Harwood  00:26



Damien Valentine  00:28

Phil Rice 


Phil Rice  00:29



Damien Valentine  00:30

and of course Ricky Grove


Ricky Grove  00:35

Hello everybody


Damien Valentine  00:41

So, this week we're going to be discussing our film picks for the month - we've got some good films that before chosen. So Tracy, why don't you start us off? Oh, okay.


Tracy Harwood  00:53

Yes, I've I've picked something that's not very festive, really. And well. It's a machinima Amara about suicide. really miserable topic. And I'm sorry.


Phil Rice  01:10

Happy holidays. I forgot to mention holidays.


Tracy Harwood  01:13

Happy holidays. Exactly. But you know what, it's maybe an appropriate one for a Christmas episode. I'm not fully sure I understand the ending of this. And it did make me go back over this guy's videos to find the first iteration of it. So, okay, so the film's called The Loneliest Road. It's a short film made in Halo by King Kaden and it's it's a kind of a personal story and was made to provide insight into suicidal actions. And it's, it's been made for an older audience. This is King Kaden's description of it. Now it's a it's a film about a main character who's walking down a very, very long road and reflecting on something absolutely terrible that's happened to everyone he's ever loved or known. And these guys have all died in clearly very horrible circumstances. So he now walks alone, is very sad and lonely and is contemplating his his own future, which, frankly, he's concluded isn't going to be very long. What I think is quite interesting. Here is the cinematic side of it. It reminded me a little bit o, do you remember Litfuse Productions Ignis Solus, Burn Alone? Oh, yeah. Now that one, I think it was best music in the 2008 Machinima Film Festival awards. And what's interesting here, though, because it's not the music that's original, but it's the comments King Kaden makes about it. It's a re editing in a newer version of Halo. And the point he makes is about the differences and similarities between the first time he created the film and this version, new game, same story. It's probably a little bit reflective of what Phil was saying about GTA last week. But actually, I think it's beautifully and powerfully voiced by Brad Pave, I think is how you pronounce his surname and has a strangely uplifting ending all to music by Late Night Feeler called I Don't Want to do this Without You. Although I must say I don't fully understand what the ending of it actually is. And I should add that this is really very sensitive material King Kaden and posts a link to the Veterans Crisis Line in the video description, but not by name, which is curious, but actually reflects that a lot of vets play Halo, of course.  Depressingly, however, when I looked up, whose number it was he posted about the top ones were of a music video, rather than the actual crisis line itself, so nil points to Google on that one was very unimpressed with that. Anyway, as a general comment, I think December is often one of those months that can be challenging for a lot of people, and those with families and those without but in part, what I have always loved about the Machinima community is the way it is pulled together beyond geographies of games, and national borders, which is why this film somehow felt an appropriate pick for this time of year. Sort of, you know, lest we forget that some folks have it much more difficult than we do. And beyond the nasty remarks associated with a lot of social media, there's always some friendly criticism and critical support. So what did you guys think? Well, I thought it was very different from, when you shared it with the halo mission is expecting what you normally expect from Halo machinima was either going to be saying, as a comedy or telling a story in the world, the games take place in. So when I started watching this. And it wasn't about any of that. It wasn't a comedy, obviously. And it wasn't really about the world that Halo is in. I was really surprised and just kind of sat and watched it. And just when it finished, I just think about it. And like you, I'm not quite sure what the ending is, either. Is it, is he turning things around? Or is that his way of ending things? I don't know. And he chose a very bleak map for the from the game to tell the story in is so devastated, and the wars already happened. And as he's exploring it, it kind of really sets the tone is he's not looking at anything particularly pleasant. It's just wrecked buildings and vehicles. And I can tell it bad things have been happening there. And it, I think he chose that map very well. I don't know the game that well. So I don't know what the other options were. I think that was a good choice. And it's not anything, it's not a kind of machinima I expect Halo to have been used to make. So that's a very interesting, short choice he made there.


Ricky Grove  06:30

Well, I really applaud the subject. And it's refreshing to see game based entertainment, looking at a very serious subject. And and I'm really, I'm glad you chose it for that, especially in December, which is usually the time in which people end up having more homicides and suicides and many other months. So I think that's really great. But along with that comes a sort of responsibility to be able to be true to that idea. And I think the film falls well short of its goals. Part of the problem comes from the fact that it treats it sentimentally. I understand a lot of people a great broad sense of our community in an audience like sentimentality. But I don't. And so I found that troublesome. It also did a lot more telling than actual showing. So what's lost, he's in this situation. But you don't know what that situation is all you can see, there are no sound effects. They're no bodies, there's no way to know other than what he's telling you that there's real loss there. So it's more of a, an idea in a mood than an actual drama, dramatization. And I was frustrated with that, I think, is a great example, when we were talking earlier about sound. Sound would have made this a better film, having the actual sound of the wind, sounds that can be depressing, sounds that can add to the mood that he's trying to create. The acting was, was pretty good. You know, I thought he did a real good job, but he was more acting a mood than acting, actual actions that an actor does in order to take you on a trip. But I think in a way, you have to look at the context of the film as well. I'm critical of it, because that's just my nature. That's, I look at a film and I, if it takes me someplace, if it brings me in, and I have no problems, and I'm happy if it has problems. I say what they are. But I think in general, the film lacks credibility. Because of its sentimental treatment. It doesn't draw you in to the experience that the person is having. Because again, they're telling you about the experience. They're giving you a mood. But in context, as I said, for a machinima community watching a film like this, I think I can understand why people would like it so much. But as a film on its own, it has lots of problems and needs to have more detail added to it. It needs to be less of an idea and more of a dramatic situation. And the ending my feeling was suicide by enemy. Like, you know, somebody has can do suicide by cop. Will they provoke the police to shoot them? This guy rather than fighting the enemy at the end, he just allowed the enemy to kill him, which in a way was, didn't seem to be true to the military character, because a military character would commit suicide as a by shooting themselves, as opposed to allowing the enemy to get the best of them to take their lives. So I had trouble with that too. But I'm really glad you chose the movie, it is thought provoking. And I think a lot of people don't don't mind the sentimental treatment, and may not be as detailed as I am about it. So those are my thoughts.


Tracy Harwood  10:39

That's really interesting you should say that sounds great. I didn't. I bought into the emotionality of actually I was, I thought it was really powerful. But I definitely take your points there I understand where you're coming from completely. What did you think Phil?


Phil Rice  10:54

Well my, my position on Halo machinima generally is well documented, let's say. It just, I mean, having never been attracted to the game enough to even play it or own it. I never really got into and like like, some of you have mentioned a lot of the Halo machinima tradition is rooted in that story world, which I just wasn't interested in. Red versus Blue being the exception because they kind of they took it to a different place. I didn't watch RvB from beginning to end, but I feel like their pilot episode is one of the one of the great machinima shorts of all time, just purely for the writings, it was exceptional. That being said, this this film did not push any of what are called my hot buttons about the stuff that I generally revile with what has come out of the Halo machinima community. It didn't push any of those buttons for me in the bad way. I was a little, I wasn't able to fully take it on for a lot of the reasons for the one big reason that Ricky brought up which is the tell don't show approach. I just couldn't ever really connect with it. You know, I mean, I jet I genuinely, I appreciate what I think his sincerity in the in the thought and emotion behind this movie. I don't question that at all. I I can sense that that was there. But I do. I wasn't as moved by how he chose to execute that sincerity with the film. I wasn't confused by the end, I can see where the confusion might be though. Because for some reason, I had the same exact interpretation as Ricky which was this was he was just going to give in, even though that like Ricky said that doesn't really doesn't really quite fit but okay, I can accept that. But what was confusing is that he kept his weapon up the whole time and what you would have expected and what would have made it completely clear is if this creature is charging towards him, and he just lowers the weapon, then it's then it's that's perfect cinematic language for okay, we know we know what that means. And he doesn't have to show us I did appreciate that. Don't show the death. I felt like that was appropriate. So anyway, yeah, I I'm impressed with the topic choice and the sincerity underneath it that I do think is there to be done through Halo is just not what I would expect. It's not the only Halo with you with heart that I've ever seen. But it's certainly exceptional for that reason. I just I too, felt like more could have been done with it. I mean, it's almost wishing that the movie would be even darker because that's what the result would be. If that subject matter really connected with me then it would you know, then it's like letting some of that darkness in me but that's what a good film does. You know, you take that chance. You let a film do that to you. This one never really invited me to do that. It was something to watch at a distance and comment on and go huh? Okay. But never really got me there. So anyway Happy Holidays, you know. Great pick for Merry Christmas Tracy. That's right, this you know as much as the the commercial reputation of these holidays are, the reality is what Ricky talked about. This is a hard month for It's a hard month, I think for more people than it's a great month. And it's maybe not talked about a lot. So in that sense, I appreciate it.


Damien Valentine  15:13

I think you're right about the lowering of the weapon, Phil. And also, when you set that aside, I think about maybe it's a limitation with the game is that option... 


Phil Rice  15:20

I wondered that too. I wondered that too. Because then I tried to, I didn't watch the movie again to see but like, is there any point where that character can stand without the weapon up? Or then use how Halo works? I don't know.


Ricky Grove  15:32

If there's a technical limitation, then put something in the script. Right? I just lowered my weapon. I dropped my weapon.


Phil Rice  15:39

You could use a different camera angle and you know, there you go crop, crop his arms out of the shot and just have a close up on his face as the guy comes, maybe even show it in the reflection. There's all kinds of ways that it could have been done.


Damien Valentine  15:49

So yeah, that's very true. Yeah. Okay, so moving on from that cheerful film. Ricky, what have you found for us?


Ricky Grove  15:59

You know, for the first time I had a little bit of a problem finding the film that I wanted to share. It took a lot of time wading through GTA five criminal dramas, and Sims, romance, vampire dramas. It was really hard. And but I did come up with my old faithful Star Citizen, which just increasingly is getting my respect for interesting stories and interesting ideas. And I came up with Novikov 2 Repercussion. And it seems to be the first of a series. But I'm not sure whether the series is going to go on or not. It's Russian, it's made by a Russian machinima filmmaker. So it's subtitled. You have to in YouTube, you it you activate the closed caption in order to get the subtitles, subtitles are pretty well translated. But essentially, it's the story of a seemingly banal operation from a ship that's working with us space station that's around this world, and they've launched the ship. And the ship has a crew of two and the two, they've gone down to get samples for a project, I suspect that it has to do with food, although it's not entirely clear. And they the guy that's in this forested region on this on the planet gets a call that he has to come back. So you get a lot of details on. It's in Russian, and they it's a very technical conversation that they have about the practicalities of getting back in the ship of, of contacting the ship of setting it up of landing and in the middle of it. One of the I think the pilot, starts singing a song sort of song made up song about children and everything. And then there's a bit of talk about one of them when they land, that they're going to go see their daughter's birthday party. They get in, they rush to see the commander, the commander tells them that there's been an attack at another station, they warp out to that attack. The space station has destroyed, its crisis, you get the feeling that they may have to go down to the planet, this new planet to survive. So it leaves the plot in sort of media rests in the middle of something which was a bit of a disappointment. I kind of wish they would have turned it off. Repercussion is the repercussion from the acts of some other party attacking the space station. But I chose it because I I thought it was a very interesting combination of procedural science fiction mixed with sort of the human factor in it and the outstanding cinematography and graphics and sound effects in it. I was drawn into it a lot. I just recently read the Asimov Foundation trilogy for the first time and remembered why I didn't like Asimov so much because he was so bad with characters he use types character types in order to be mouthpieces for his fascinating ideas. Well this solved that problem by making the people real characters, real people and you started thinking well guy that that probably not going to be able to attend his daughter's birthday party. And it's it's an also finally, it has that thing about space that I liked so much, which is, at any instant a crisis occurred in which people are dead. You know, it's got that almost police officers sort of thing in space. And I just thought it was very evocative. The Russian language is so rich and in, in sound, you know, and I just liked it very much, am curious to see what you guys think about it.


Damien Valentine  20:35

Well, I liked what you said about the thing about real relatable characters, it kind of had the same sort of vibe as Alien. I don't mean like the horror aspect of it. But the the feeling you get from the crew as these just people, they're normal people just doing their job. Or the early episodes of The Expanse, what levels had that similar kind of fire, these are just people who live in space, trying to earn a living. They're not out to save the galaxy or anything like that. They just, they're just doing everyday stuff. And so the crux of this film, like they said, he's talking about, he didn't want to miss his daughter's birthday. That's something that exists, people can relate to that today as well. It's not just that it's not a future problem. It's something that exists all across time. And you know that they are going to new samples, because that's what their their job is, they're treating it like just a normal everyday occurrence to them, they might be doing this, they might have done the same thing the day before. And if the problem hadn't occurred later on in the story, they have proven in the same thing the next day, and then day after that, and so on. And like that kind of aspect to exists. It's not something yet, too often in science fiction, especially in machinima, where it's very easy to do a story where you make characters go out and save the planet, or save the galaxy and fight this big war. It's not none of that stuff. It's just a group of people living their everyday life. And then something bad happens. And you right that it shows that space is very dangerous, because they can be dead and instant. And it's not because of obviously, they just get attacked, which is an unusual, it's not something that's not relatable to everyday, but it's not a huge alien invasion or the end of everything. It's just, that is another aspect of their everyday life. Yes, yeah. That's a threat they have to deal with. And I just liked the whole tone of it. And I glad you mentioned the closed caption because I watched the first few minutes without that came back. And


Ricky Grove  22:33

I was wondering whether somebody would match that because sometimes closed caption is known by default.


Damien Valentine  22:38

Yeah, mine is on by default. And I was thinking, well, I, I can't understand Russian. So I guess gonna see if I can watch it and get an idea of what's happening just from watching it. And then I saw the CC button in the corner. Oh, I should press that.


Tracy Harwood  22:54

I did exactly the same Damien. I started listening in Russian. Sometimes I can get the gist of it. Nope, couldn't get the gist of this at all. But unfortunately, when I put the translator on, it kind of spoiled the voice acting side of it for me, because I was trying to follow, you know, what, what was being said and trying to, you know, follow it as a as a kind of a narrative thing. And I found like, just couldn't watch what was going on and read the words and hear, you know, hear hear the emotion, I think, really, in the content. So I felt that I missed something important by just having to listen to it with the captions on. But all of that said, from my point of view, I thought it was a really good story. It was really well packaged me and well paced. And like Ricky said, I thought the cinematography really supported the the words that were being spoken, you really got that kind of connection between the voice acting and what you were seeing on the screen. To be quite honest, though, I did feel it was kind of a little bit overlong in the in the sort of introduction phase of it. And I suppose really, that reflects the point that you made Ricky about you, you you wanted the story to carry on a little bit. I wanted it to carry on a bit, too, but I wanted to be more compressed in the front and add some thoughts on the back end of it. So and also you said this as well, I thought the what the next episode might be was a little bit unclear. And, you know, I couldn't I couldn't figure out how they might pick up and run from what they'd already done. But I don't know if you guys picked up on this but the guys that made it I think were the creators of the game, or the con or the the content. And this was made in an incomplete game. And the comments in the in the YouTube chat seem to reflect that. It was a you know, a story made with incomplete content. And folks, we're, we're, you know, quite impressed with what they've been able to achieve with, with what was all, you know, what was there. And basically, we're kind of looking forward to seeing what else might be there to complete whatever that game environment might be. So I think it was a, you know, a promotional piece for the, for the, for the, for the game content itself. Interesting. Fascinating. 


Phil Rice  25:39

I enjoyed it. I love the Russian language, has a personal significance for me with my wife speaking it and her family as well. I had to turn the subtitles on as well. But I had him on from the beginning from a previous movie, so it's all good. Yeah, I enjoyed it, I would like to see a little bit more in the balance of shot selection. There were a lot of, you know, far away shots and, you know, distance shots of spacecraft doing this, that and the other. And yeah, that the performance of the voice, tied it all together nicely. But I would like to see a little bit more. We've seen what can be done, I'm thinking of like, Adrift in terms of that human presence on screen, I found that I found myself craving that a little bit more that I wanted to, I wanted to be closer to the characters behind his voice because the voice performance was wonderful. And it is it's there's there's almost a lyrical quality to Russian when it's delivered authentically, like it is in this and the singing was just a beautiful moment. I loved that when the guy broke into song. I don't know if it's a made up song or not. But it sounds authentic. You know, it sounds like the kind of folk song that that someone from there might sing. I really loved the way that they portrayed the space station coming to its end, that a distance shot worked really well, where it's off in the distance, and then the transmission cut off, and then you just silently see it go. That was wonderfully done. So yeah, I mean, overall, I liked the movie, I just I found that I wanted a little bit more connection with the characters. And it was a little bit of a struggle to get that from it. That's a good point. But a great story. And yeah, it's it definitely scratches that kind of hard technical sci fi ich. And does it well, I mean, the all of it, for me comes down to the voice performances, that the it wasn't just about conveying information, the way that they were, the way they were delivering these lines. It's, it felt authentic, you know, it felt like, like Damien said, these are these are real people, these are ordinary people doing their jobs. And it definitely, there wasn't anything overacted at all. It was wonderful in that regard. 


Ricky Grove  28:13

So that nice transition between business or work voice and personal voice. Yeah, was very, very clear. And I like you that they allow that they they dramatize that very clearly. They also did a very nice job. And and. And I agree with you, I think that giving it more human, more closer shots, I think would have very, would have helped it. But I think there's some issue with the rendering of faces, skin textures. It has a little bit of that clay look that some of the other films you've seen in some of the other films. Now you get around that by just saying, well, that's what it is. But I think they may have avoided some of those because of the render that reason of the phaser enough, it's possible. It's possible, but I just I want to see more by these people. You know, I thought your Alien reference was spot on with the graphics going across. And the sound effects of the graphics, you know, and the journey that's what I wanted to say the journey. You go from a guy in a spacesuit in flowers, pulling samples, and coming back to the spaceship exploding silently. What a great journey that is for that story, you know, just excellent. Yeah, what do you guys liked it too.


Damien Valentine  29:44

I really like the little bit reading typist the when this little shuttle comes up and docks with a big ship. Yes. And they if you watch that in a Hollywood film, you see the spaceship come up and then you see it go straight into the docking bay you and get the bit in the middle it kind of circles around to slow down itself. It's a docking bay.


Ricky Grove  30:06

That's very true. And also, you remember the shot was the the bay doors open. And you have a guy walking across to greet them. Yeah, as it comes in and then sits down and it was just very intelligently a


Phil Rice  30:19

lot of detail. Yeah.


Damien Valentine  30:22

Because they could have got away with not doing that. But they did do that adds more to to the story. Yep. Yeah. Okay, Phil, what fewer chosen?


Phil Rice  30:33

Oh, am I next? Are you next? You're going to


Ricky Grove  30:35

your next email. Okay. Well, you just skip over your movies, huh?


Damien Valentine  30:45

Yeah, I was not reading the list properly. Okay. So I'm Nexen. Yeah, I picked two films this month. The first one is a Star Wars Christmas mashup. I've remember watching this many years ago. It's made with Jedi Academy, which I used a lot for my machinima of projects. Back when I was doing that. And where


Ricky Grove  31:13

was that? Oh, 2013 2012?


Damien Valentine  31:20

2005 to 2008. I think I was doing this. But I was looking at two other machinima that was being made at the time by other people using the game. And this, this guy was doing equalent Jedi Academy Re-edited. And he was basically return the plot of the game. But making it a comedy, and doing all kinds of silly jokes and poking fun at the characters who were not quite so well written and so on. And it became quite popular series in the, in the game's community. So the Christmas came along and so he did this Christmas Special, which is more or less the same kind of humor, but he decided to it's not really retelling any element of the game, because Christmas doesn't exist in Star Wars. 


Phil Rice  32:09

But he just said, Wait, what?


Tracy Harwood  32:14

I didn't know that, did you?


Damien Valentine  32:18

Well, that's like called Life Day, which I'm not gonna go into now. Because we're not talking about Star Wars, you're talking about this film. So so he's decided to make this festive episode in Jedi Academy. And he's, it's kind of the it's kind of got that gamer humour, from that sort of time period where they do kind of random clips of different things happening. And so try making it a bit of a comedy. And some of them are really funny, and some of them are a little bit odd. But I thought, because this is December, I thought, I'm going to choose this as a sort of festive film. And I've seen it plenty of times before. So what do you guys think about it?


Tracy Harwood  33:03

Well, shall I start? I yeah, I, you know, I'm glad you sort of said about what the backstory is, because it's clear that it does have a backstory, but I didn't know what it was. And it's obviously something that is, you know, looking it up a little bit. It's obviously something that's been posted by several people. And my guess is that, I mean, it's obviously really old. And I'm wondering how it was kind of created, and at what point it was first uploaded to YouTube. And I wasn't sure because the date of it is 2010. But I bet it's a lot earlier than that, that 


Damien Valentine  33:43

It was before YouTube. 


Tracy Harwood  33:46

So it's going to be 2003-4, Yeah, when it was made. Well, you know, frankly, the aesthetic of it. For me, it looks incredibly dated. It's really dark. And it's it's pretty hard to follow what's going on if you're not a Star Wars super fan, and I'm not, I'm afraid there are loads and loads of character characters to to follow, I think.  I'm not sure, was I'm not sure was the voice acting done at the same time as the video because that, to me seems a little less data than the visuals?


Damien Valentine  34:23

I believe most of the voice acting is clips from the game they've cut up and changed. So all the voice actors in the game that's the same voice actors from the game so they just heard from the game and


Tracy Harwood  34:35

okay, that made that kind of makes more sense. Well, they don't they didn't age as badly I think it's the visuals did frankly, for me anyway. The Christmas theme kind of woven through it is is kind of interesting because clearly what it's about is sort of family arguments, the doorstep choir interrupting things persistently, and so on all of that. I mean in parts it is really funny. But I confess I really struggled to get into it at the beginning, mainly because it really does look so old. And and I'm not that so, you know, not so well into Star Wars, you know, to know, to know enough about the things that were really being referred to. And, you know, I think my, my perspective has been spoiled by the, you know, the Unreal effect that we kind of have with game engines that we look at today. So, yeah, it didn't really work for me. I'm afraid this one. 


Damien Valentine  35:36

Fair enough.


Phil Rice  35:38

I'm not I'm not sure being a Star Wars super fan would have helped all that much Tracy, because I think a lot of the references a lot of the characters, you know, have never appeared on the cinema screen. They're characters that were only in the series of games. I did. I played all those games back then. From Dark Forces 4 you remember Dark Forces, Damien. Oh, yeah, really primitive one, and like the Doom engine or something. So but even but it's been a long time. And I had trouble remembering enough to, to get a lot of the references too, you know, it gave me a little bit of nostalgia, that that dated look, and and just the, the type of humor. You know, that was machinima. That was, you know, that was it. That was the main, the mainstay. So it gave me a little nostalgia, but it didn't really. It didn't excite me. You know, it, I think there was a lot even that I didn't get, as well, it reminded me it's kind of an omnibus, isn't it, you know, with kind of these random bits together, like Blabahlicious, or if you remember that one from the Quick days, where it's, you know, a bunch of stuff put together, but I can totally see in, let's say, What 2003 2004 I would have enjoyed this, you know, as it wouldn't have struck me even then as something extraordinary, or, you know, it but this was, this was the normal fare for machinima back then, and it would have been enjoyable. And for someone who was a super fan of this game, or this series, I'll bet this is this is nice to be taken back to that. So I'm glad it's it's able to be preserved and is out there.


Ricky Grove  37:41

Yeah, I had the same reaction as you guys did. It was a bit difficult initially, because of the poor rendering quality and dated look, to get involved in it. But once I told myself to shut up and just pay attention, I was okay. You know, it is what it is you're not going to. So what. And I started to get into it, and I started to realize there were probably some some of the, the work the mods, in order to create the shots were really quite good. And some of the ways that they use the camera to set up shots is really quite good. So although I didn't get involved in the story, because like you all said, I'm not a big Star Wars game fan. So I don't know the the world really well, but I admired a lot of it, and genuinely laughed out loud on the doors, doorstop carolers, which I thought was the funniest part of the whole thing. Yeah, very witty, and funny. If they could have created that sort of sense of humor and timing, through the rest of it, it would have been terrific. You know, farse and slapstick, they're easy to create, because you just doing stuff, silly stuff, but they're really hard to get right. Mostly because of the timing involved. And unless you've practiced it or unless you have a natural sense of how to do it. You can have a lot of jokes fall flat, because you don't get the timing right. And then you have the additional problem of timing the editing to fit the joke. So overall, I don't think they did a great job doing that. But there were some scenes that were terrific. They were really really funny and they got just right in your right, Phil. This is the kind of fair that I would have just yupped up all the way through back in 2013. But today, I think you know we have a different fair, your next film that you're going to show us Stellaris Invicta although it's not a comedy. You can see that you can see the progression of machinima from this Star Wars 2003 to the 2020 promo and I think that's that's a really interesting thing.


Damien Valentine  40:04

Yeah, I'm at the same. So I was thinking about can I choose something machinima, Christmas related, when I was. And yes, stuck in my mind was that thought the crossing isn't the door? That was my head, I thought, what was that from? Oh, yes, it was that I had to look up and I tried to find a really good copy of it. Yeah, is what I was remembering my head was a lot higher quality than what we had on YouTube. But it seems like the person who made the original one hasn't put the original copies up on YouTube. It's just copies that have been shared around and modified. And so it's all blurry. And it's like a xerox of a xerox of a xerox. Yeah. Yeah. Which is a shame, because I think it'd be nice to have seen a higher quality copy of that. But also, we were, I think, back at the time, limited by the video codecs that were much more primitive. Yeah. And all that kind of stuff. Which is a shame.


Phil Rice  40:57

Yeah. 1003. You were you were rejoicing, if you could get the game to run at 800 by 600. Yeah, so true. Scale that by two to get it on YouTube. Now it's like,


Damien Valentine  41:13

Yeah, so yeah, officially hasn't aged one. I just have that same nostalgia for the type of content that was you guys had, even though it's not the best film. It's just, it's the best Christmas themed thing I could think of. And when I had that nostalgia as well, he asked me, am I gonna choose even if it's not the greatest film that he could have chosen this month


Phil Rice  41:35

Tracy had already picked the best Christmas film. So I'm sorry. The second best, right? Yeah.


Tracy Harwood  41:45

I think you know, those, those Christmas elves or wherever they go, yeah. with the suicide walk.


Damien Valentine  41:56

So moving on to my second pick, um, I wasn't actually looking for any other machinima or projects to share, because I'd already chosen that style was one. And it came up in a games news sites. And I played Stellaris quite a bit. It's a space strategy game where you create your empire, you start with this whole character customization screen, then select Mass Effect. But instead of creating character, you're creating your alien race, and you can choose what they look like. And you can become human if you want to. There's so many different alien appearances. And you can choose what kind of government they have, like, what do they believe in, or they focussed on science or military or, and all these different traits. And so you get a lot of flexibility with that, and you can name them and you start and you basically spread out and conquer the galaxy you have, he wants to do it. And I never thought that I would see someone make machinima with a game like that, because it's just not designed for it at all. So I heard about this series, and I read the description that sounds really interesting, because it's a group of people who regularly stream themselves playing the game. And they asked their community to make help them make this important decisions, when things come up in the game, like, are we going to make peace with this alien race or do we attack them and they also things have things like, we're going to name the characters in the game, so something in your character name so we can do that then. They even had several different backstories for the how the human race would appear at the start of the game. And the fans had to vote for the one that they chose, which was that aliens had at some point invaded Earth, and we just about most to fight them off. And we've taken the technology and rebuilt and use the alien technology to start exploring space. I can't see what the other backstory options were they all really interesting and well thought out. So then the stream that and then they will record the stream and then turn the footage they recorded into a documentary as if it's set the documentary from way in the future, exploring how human explored humans became, started exploring space. And I thought that's such an unusual way of making the machinima because nobody would see that story from the perspective of the characters going out and exploring space and having their adventures you don't really see it as a documentary. Looking back at things have already happened. And it's just really, something really appealed to me about and there's a whole there's two seasons worth of story here and I haven't gone through all of it yet. But I really want to but there's quite a lot of content to go through. I've forgotten what I was gonna say now. Yeah, it just struck me. I need your concept. No. Initial game choice, but I think it worked really well. And I really also like the sort of interactive element of the fans watching, helping decide where the story goes. So what do you guys think?


Ricky Grove  45:10

Yeah, I thought as a promotional visualization for their game, I thought it was worked very well. It was too long, though. And it was too information heavy, because by the time he got into two minute mark, I completely forgotten where they had started from, the information. So I think it should have been shorter, and perhaps a bit more precise, and maybe do more segments, as opposed to one long one. And the narrator. Although she does a good job of pronouncing and being clear, she liked a lot of variety. Every one thing was just as important as another thing. It was all sort of run together, you know, and I thought she could have had more variety to make it more interesting. But but as a unique form of machinima, I appreciated it. I thought it was really interesting. And it did what it was supposed to do, which is make you interested in the game, because I wanted to find out more about the game.


Phil Rice  46:15

Yeah, I'm glad you told us the story behind a DME because that was going to be my first question if you didn't, okay, which is there must be a story behind this, I had no idea that it was like this. And it's almost, you know, the game provides a context and then they they crowd sourced the narrative decisions. That's really, yeah, that's unusual. There are some streamers who play Minecraft in a similar interactive way where, except it's more, it's more of high jinx, you know, that the player be going along. And at any point, if somebody you know, does a specific thing in the chat, then they have to drop all their weapons or something. And it's all about kind of trying to just have fun and sabotage the character, whatever. This this is more of, you know, sculpting a narrative, essentially. And that is interesting. The visuals, even though you know, it's a mix of 2d stills, a lot of Ken Burns type of movement on a 2d still, but the stills that they chose are beautiful. They're beautiful. And then and then they mixed in, I think, just the right amount of actual 3d footage to give it variety. So I found it a little long, too. But I think I think Ricky's spot on with the is very information heavy. That's probably not the experience that somebody who's been following this for a while, would have, who knows the lore of the game and understands these things. But I mean, yeah, that the just litany of different races of creatures and locations and all that it really made my head spin. It's impressive. That there's that much scale to that world, that universe. But yeah, I had, I had trouble latching on to it for that reason. But as far as production goes, you know, the narrator was a little flat. They could have taken a little bit of, you know, standard on that has changed. Even in, in professionally produced documentaries, and that's why they hire someone like Morgan Freeman, or Oprah Winfrey or someone like that, who's good at delivering an emotion to hire a real actor to voice almost all major documentaries now. There's a reason for that. It's, it's effective, you know, that that person knows how to use their voice in those ways. So it's a skill that is needed to acquire and so that's not an easy, easy thing to fix, or an easy skill to learn. But it would have benefited from that for sure. But all in all, you know, beautifully done and yeah. I think wholly unique. I don't think I've ever seen anything quite like this that falls in the machinima category. Hmm. That's, that's interesting. And just the fact that it exists. And that it's a whole series that is not just a one off. That's encouraging, you know, like Ricky was mentioning about the comparison of the way machinima was you know, back then to now this kind of variety I can't see this style being pulled off very well with the old tech nevermind the fact that nobody seemed really inclined to do this either. But even if they could, you know, I there's there's few games that gave you this kind of material to work with for something like that. Yeah. Yeah, that's it's it's neat in that regard.


Tracy Harwood  49:57

Hmm. Well, You know, I've got very similar comments, actually. But I didn't, you know, by the end of it, I didn't really look at it as a documentary because because of the way it's presented and the huge amount of detail that the narrator goes through in such an intense way, it actually almost felt like reportage, rather than any kind of accessible documentary. It was kind of like, you know, a monotonic kind of diatribe of detail, which was, you know, I think absolutely bewildering. And you know, you guys, I lost track of it after about four minutes, there was just way too many facts and too many actors that I didn't, I didn't know. And images that frankly, only partially explained what the narrator was describing. So it made it kind of pretty hard to follow, you know, you saw things flying around, and then you had some great concept art that you were looking at. And I wasn't sure what the connection really was between those things. And, you know, I think the concept art is worth you know, that kind of disconnection is worth sort of reflecting on really what why was that there. But overall, I think it went on for a little bit too long for me - 11 minutes. It's, it did feel very monotone, both things that Phil and Ricky have actually already said, but also the background musac that was also incredibly repetitive, three minutes. You know, just sort of went on and on and on. And actually, by the end of it, though, I realized it was a it was a form of machinima that I had never ever seen before. And I kind of I thought it actually was more like a digital comic book machinima because of the because of the way it used the concept art to to link the game footage. That's how I kind of because the concept art really was the thing that really enriched it. For me, anyway.


Ricky Grove  52:10

Yeah, no, I agree. Great insights.


Tracy Harwood  52:13

I think that's kind of how I interpreted it anyway. I think really what intrigued me by the end of it, though, is is how the audience was given agency in the development of the narrative and the plot. Because, you know, not that they weren't actually included in them. There's nothing specifically that mentioned, the the audience in the narrative voice. Even though, you know, Damien's comments were about how they had specifically influenced the plot. So one of the things I was kind of curious to see was how that audience input is reflected in the film. But it just was never recognized in any way in the credits, the concept artists were, they were listed all at all at the back end 10-15 of them, which was great to see, but not the narrative plot points. And I'm sure that in future, there's going to be something that creators need to think about a bit more when they do this kind of work about how, you know how audience agency or co-creation is recognized. This just didn't quite, you know, I think it left a question mark for me in that, in that regard. But very interesting, something I'd really never seen before in machinima at all. So yeah, thanks for sharing that really appreciated that.


Damien Valentine  53:40

That was completely accidental find, I think that the audience participation, because I was trying to figure out how they made that work, too. Because I mean, I've played the game. And the best way I can figure is, when something would come up, they would pause the game, and then pull votes up on this stream, and then say, Oh, we put them early on the story, they encountered this alien race to the primitive in a strategic location. And so in the story, they get humans go and invade the planet, even though that's what basically they're repeating what happened to us years before. So I thought, what must have happened is they pause the game, and then put a vote out, say, what are we going to do with this planet and have an option for invade it, leave it alone, or be friendly with it, or whatever the options would be? And all they're going to get is the numbers of who voted for which one. So you may not have actually had the names to see to see who took part. So they may not appear to include them that way. Which is a shame because I think you're right that because the audience were guiding the story that those people who did vote should have had their names on if there was a way to collect them.


Tracy Harwood  54:56

Yeah, it's an interesting problem, I think.


Damien Valentine  54:59

Well the other thing about the world, the game is unique every time you play it. So you're not having a set group of alien races, you're playing a guest every time you play it, they're all randomly generated, or so you get the same faces. But what they're called, how they behave, is different every single time. So there's no real lore to the world, because it's different every time you place the story in this in this particular,


Phil Rice  55:23

They're making the lore as they play. Yeah, yes. That's wild.


Damien Valentine  55:29

Alright, so moving on, Phil, it is actually your turn this time.


Phil Rice  55:34

Yeah. So this is the point in the show where were we we ended up betraying my YouTube watch history, I guess, because I had been watching a lot of meme videos. And of course, I searched for machinima quite regularly. And this strange baby of those two things came up in my feed, released on Halloween this year. So it's very new. It's one minute long. It's called GTA history. By a GTA machinima group who goes by More's Mutual Insurance. I have no idea is that like accompany on one of the billboards in the game, I have no idea. But that's what they call themselves or he calls himself I'm really not sure the size of the team. I don't know much about him at all. But their videos are weird, strange sense of humor. And this is a great example of that. And basically, it's this. It's this one video. And it implies through showing a guy performing a search on Google, that Grand Theft Auto search results spiked very heavily in the 1700s. Cuts to these images of classical artwork, but with GTA character faces, put onto them. The very first image is Napoleon, the famous painting of Napoleon riding a horse, but he's got a GTA face. And he's riding some kind of rocket or something from GTA. And that's it. That's the whole. That's it. Because he searches, he extends the search back to the 1700s and shows this graph of the spike and then just comes to these weird images. And that's it. I don't know what the point of it is. But it's got a very meme feel. It's just bizarre. And so when I thought of it naturally, I thought, Christmas. Right, so


Tracy Harwood  57:51

yeah, well, the weird five quid present, you might get that.


Phil Rice  57:56

That's, that's right. So yeah, I had I had a very difficult time finding something, obviously. And then this turned up, and I just thought, Well, why not? So yeah, there's not there's not many machinima entries in the world of memes. 


Tracy Harwood  58:15

This is the orange in the bottom of the sock, isn't it? It's wonderful. 


Phil Rice  58:18

Yeah, it is, its a strange little delight at the bottom there. So I hesitate to ask this. But what what?


Ricky Grove  58:29

Well, there was a commercial. I think there was a commercial in the 80s I think in which a elderly woman comes into a hamburger joint. And they give her this hamburger and she opens it up and she looks at the patty, and she goes, where's the beef?


Phil Rice  58:47

Where's the beef? Of course, Clara Peller, that was that woman's name. When Gus was there, ever that


Ricky Grove  58:56

My cry to you? Phil is burst.


Tracy Harwood  59:06

But you know, who's ever heard Google's Ngram Viewer? Who's ever heard of it? I have to confess, because I thought this was totally fake. I actually searched Google for the Ngram Viewer. And I found it. And I've also put in Grand Theft Auto. And I too, went back to the 1700s. And sure enough, there is that spike there. Believe it or not, so that's amazing. Yeah, but that spike exists. So so this is my theory on this. This spike exists between 1768 and 1774. And it's clearly the point in history at which that spike you know, was created that led these guys to collect these, or present these historical images, which have been, you know, tampered with ever so slightly to portray the origins of the game. So you know, you've got Napoleon, Mozart and all these other kind of historical references, including a really nice remix Mozart drill piece called The Beginning of the New Era by Elroy and, but you know what, the guys have made some mistakes, because technically speaking, the images aren't for the correct time period.


Phil Rice  1:00:39

Really, that really bothered me. But, you know, it's like, there's nothing like an anachronism to disconnect you from an otherwise really coherent piece of media. Absolutely. So


Tracy Harwood  1:00:56

I was really Napoleon cross the Alps in 1800. So I was like, What the hell are they I doing? Painting referred to obviously was painted after I think was painted, I don't know, 1801 or whatever. I know, I couldn't believe it. But you know, what the rocket thing that he was riding? Was that called Morengo? Like the name of his horse? I don't know. Hmm. I don't know. So I don't know. But you know, what it was. It was a really intriguing machinima in creating kind of a fake news story that I kind of bought into because I did actually go and search to see if it was true.


Phil Rice  1:01:42

I'm really curious. Like, why is that spike there? For real?


Ricky Grove  1:01:46

That's probably an algorithm screw up.


Tracy Harwood  1:01:50

Okay. But who's ever heard of Ngram Viewer?


Phil Rice  1:01:53

I've never, I had never heard of


Tracy Harwood  1:01:55

It exists. So now I'm gonna have to find a use for that.


Damien Valentine  1:01:59

I think we should look up other subjects to see when they spiked too.


Tracy Harwood  1:02:04

So this really is the orange in the bottom. Yeah.


Damien Valentine  1:02:12

I watched it. And I thought, this is exactly what we've gone through mine my mind if I'd looked back and seen that spike, I would So you didn't do history either. Oh, boy. 


Phil Rice  1:02:32

Well, I'll throw one more. I'll pull one more orange out of the bottom of the stocking here as a bonus pic. I've got one I don't know if you guys got a chance to see it. But it's called Playing an RPG for the first time. I watched this one I this is by a YouTuber named Joel Haver. He's been at it for quite some time. But about a year ago, he had been doing live action, comedy sketches, mostly. Very strange, kind of warped sense of humor, which of course right up my alley. So about a year ago, he started doing these sketches still live action, but then he would run it through a process using EB Synth I think is how you say it but it's basically a cell shading no not cell shading. What's the what's what's the term where? Ah, I can't remember what the term is for this but basically were like, Through a Glass Darkly that the movie


Damien Valentine  1:03:44

that how you been for either?


Phil Rice  1:03:50

Yeah, I know what that is. Shoot, the movie was called. But yes, yes. Oh, this is really embarrassing. For you, Ricky. Can't remember this.


Ricky Grove  1:03:59

Yeah, really.


Phil Rice  1:04:03

Anyway, that thing where they draw on the frame, and then it can be sent basically, you can take a film a frame out of the film, you draw on it, essentially, in Photoshop, give that frame back to the program, EB Synth, and it will go through and interpolate that and turn it into animation. And as long as there's not a lot of variety in the in what's on the screen, it'll do a pretty good job. So he has to do these kind of little segments. Well, he leaves his particularly sloppy at points, you'll see the guy's head move, and there's still an echo of that. He just leaves it that way I think because it it just helps with the silly aesthetic of it. And then he runs the entire thing through a post production filter that simulates the like lines on on the TV that would be from an old VHS tape. Does that on purpose. So it looks like it's something that was like recorded, you know, on VHS 40 years ago, and now is on YouTube. Rotoscope, it's rotoscoping. Thank you. Thank you. I hope that's right. Evan Ryan, who I've just realized I haven't mentioned him yet on the show yet. And I always do. So I need to mention, Evan Ryan, He will scold me later for not remembering that, because we've talked about it as a technique anyway. So to the film. And this is, I did an experiment with this film, because my wife who this may come as a surprise to you has never played an RPG. I thought will this with just a little bit of setup for me, will she find this funny? Because it's it's absolutely rooted in the humor of a gaming experience that if you've ever played, oh, man, what is with me, I can't remember the name of anything today. You know, the old Bioware Mass Effect titles Baldurs Gate, that type of game. This is the or even Diablo to some degree, the whole your adventure on a quest, y wander about you come to a town you take on quests there, that kind of thing. She doesn't have any experience with any of that. In fact, it took me quite some time you've explain to her what an RPG is, and that people used to do it on pen and paper. And she just looked at me like you Americans are strange. So fast forward to, yeah, the answer is no. The humor does not work. Without that background, because at the end of it, she says this is horrible. I mean, the guys crying over a rat and he doesn't even know his son's dead. This is you'll laugh at this. Yes, I do. Yes. I have watched this since I found it and shared it with select people. I've watched it at least I kid you not at least 40 times. I've watched this and laugh every single time there's something about the delivery of the main character. And the fact that it was live action means that he can do a lot of nuance with his face that still does come through the the rotoscope effect when he realizes the mistake he's made. It's just beautiful and brilliant. I think I've watched everything on Joel's channel since then, there's other funny, but nothing like nothing. This is the pinnacle got 5.8 million views. It's about a year old. And he's done. Now he's doing a whole series of these not just role playing related, but just this style. Some of them are sci fi. There's this one with this really lazy stoned emperor of the galaxy. And his his his assistant was this green alien keeps proposing silly ideas to him and he is bizarre this guy's got a very, very strange his the way his mind works. And there are several friends of his that play rolls in these videos as well. So anyway, I just find it that one of the most hysterical things I've seen in a long time. And and I basically am on, I am on a quest now to find other people who think it's as funny as I do. Like, it's one of those things where it's like, you got to try this. And then I wait and you know, I'll share it through Facebook or wherever. Yeah, so far, not not much luck there. But I just found it really funny and that the technique is fascinating. And I don't know if it has any application to the world of machinima as a post production technique a way to you know, there's certainly nothing that would stop someone from generating their footage from a game and then using this type of technique over the top of that to create a totally different look. Yeah, but I don't know if it's worth the effort sounds like a lot of work. You know, rendering your film out to frame images, doing it a section at a time and it's it's, he does one video where he talks a little bit about the process. Ironically enough, he renders that video with the process and makes it just really funny and weird thing. But it sounds like an awful lot of work. Evan Ryan did I mentioned Evan Ryan yet on the show? Yes. You know, yes. Evan Ryan. When we were talking about EB Synth and rotoscoping. And yeah, he mentioned that hey, you know, it's, it's interesting, but it's, it's labor intensive. And I think he's right. I've only done very small experiments with it years ago. But anyway, what


Ricky Grove  1:09:59

I found As funny as, as you did, I thought it was hilarious. And you know, earlier, when I was talking about the problem of timing in comedy, and how that one film, they struggled a bit with it, the re-edit, one that Damian chose, well, these guys are masters at getting the timing right. And when you have those performers, who can sense when a joke is going to occur, and how to get the timing, right, combine that with really good writing, and an unusual look, that shows facial expressions who can, because you can, when you do a punch line, you can do it with your face, too. I mean, you can make you can do the timing with your face. When you get all of those three together, you have a little comic masterpiece. And that's what I thought this was outstanding. What huzzah, sure


Phil Rice  1:10:58

Yeah, surprisingly, Ricky, my understanding from from reading up a little bit on this guy and watching several videos. A lot of this a lot of his stuff. They improvise. I mean, I'm sure they've got the ideas written down. But the I don't think that even these are necessarily scripted. So they are truly, truly gifted. Yeah,


Ricky Grove  1:11:21

they're really good. They're really, really good.


Phil Rice  1:11:23

Yeah, yeah.


Tracy Harwood  1:11:25

Well, it certainly made me laugh as well. I think the lines are a great and considering it's, you know, that little that film is not very long, couple of three minutes and right. But but in just a few sentences, you're really invested in these characters. I mean, that the guys, you know, the way that they talk about that rat at the end, I will really miss him, his beautiful little eyes, his eyes, his Spirit, His kinds of spirit. Absolutely.


Ricky Grove  1:12:04

The guy, the guy who did that was just marvelous. His little sort of silent, whimpering sobs was just wonderful.


Tracy Harwood  1:12:12

It was awesome, wasn't it? But you know what I also saw that he said it took 30 to 40 hours to make. I thought because it is pretty impressive, isn't it? I mean, the detail, it is 30 to 30 to 40 hours. I thought I thought that was pretty speedy. I don't know what you guys think on that, given the amount of what was going on? Or what is that what you would expect? That is 40 hours?


Ricky Grove  1:12:42

I would I was expecting that that would be?


Phil Rice  1:12:45

Yeah, seems about right. Well, all things considered. Yeah.


Ricky Grove  1:12:50

We have an interesting correlation with, with the quality of images, you know, the, the drive, and so much of our entertainment is toward more realistic, more detailed more. And so you tend to develop a value system where if something looks crude, you think it the content is crude as well. You know what I mean? Because you associate high rendered high quality with high content. Well, this is just the reverse. And that's part of the job. That's part of the humor evolve thing. Yeah. Intelligence make making that choice.


Tracy Harwood  1:13:27

Well, I must admit, I so enjoyed it. I started watching the other parts of the series as well. Absolutely. was hilarious. And I have to say I thought the second episode, the sequel? Yeah, yeah.


Phil Rice  1:13:41

That was a dude. Did you get to see that one? Ricky? There's a sequel? No, it's, it's Playing an RPG for the Second Time. And he starts at the same point. And this time, let's the rat, and the ghoul go, is friendly to them, arrives at the town, the town is burning to the ground, and that same old man with the cloak is there and come to find out that marshal the rat is responsible for that. And so, he has to right that wrong, it's just wonderful. There's about three or four total videos that he makes in that world and I don't think any quite top of this one, but they're there. They're all very, very funny. Yeah. Great, too. You know if this is your type of humor, you're going to find plenty on his channel which will link to his channel his name is Joel Haver, he's not new to the YouTube world at all. He's he's quite, quite well known. Some of his live action stuff is hysterical as well. There's, there's one series that he's been doing, which is this is again, the warped sense of humor. Where he will the video is, it plays out like he is visiting the house of another very well known YouTuber, like someone who is got the plaque and everything. It's someone that many people would recognize. And he goes to visit them, and then murders them.


Ricky Grove  1:15:14

Oh god,


Phil Rice  1:15:16

it's bizarre. It is so bizarre. Yeah, he's got a strange strange sense of humor so gotta check him out. Yeah, there's there's two youtubers that he visits and and in the video purportedly murders. And then the third one is a YouTuber who goes by the name of Jesus, this is how we bring in the Christmas theme. invites him over and is ready. I'm ready. Go ahead do what do I need to instigate with you? How does this work? I'm ready for you to to off me it just strange, strange. He's quite a quite a good actor for that, you know, person you would expect to be working at the post office kind of is quite strange. So anyway.


Damien Valentine  1:16:06

Well, excellent pics this but even the GTA history one. Where's the beef? I'm going to check out more of these rotoscope process as well, because I only got a chance to watch this one. But it did really appeal to my sense of humor. And it did make me want to, to get my copy of Balders Gate and play that again, because it reminds me so much of that first village at the beginning of the game, but that was going through my mind as I was watching it. So yeah, excellent choices. So that brings us to the end of our film discussion for this month. We've had quite a lengthy discussion, actually. So you've enjoyed listening to it. You can find all the films in the show notes. So you can if anything that catches your eye, you can check them out there. And please do check. Good choices of films this month. So yeah. Happy Happy Holidays. And see you next week. Bye everyone. Bye.

The Lonliest Road by King Kaden (Halo)
Novikov 2: Repercussion by GoodGames (Star Citizen)
Star Wars Jedi Academy BEYOND Christmas Special by EagleStriker (SWJA)
Part 2 | Greater Terran Union | Stellaris Invicta by The Templin Institute (Stellaris)
GTA History by Mors Mutual Insurance (mixed media & GTA)
Playing an RPG for the First Time by Joel Haver (live action, rotoscope)