And Now For Something Completely Machinima

Completely Machinima 7.2 Machinima Films August 2021

August 12, 2021 Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice Season 7 Episode 2
And Now For Something Completely Machinima
Completely Machinima 7.2 Machinima Films August 2021
Show Notes Transcript Chapter Markers

In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and experimental machinima work and some incredibly polished machinima, with much in between.  Games the machinima works draw on includes RDR2, GTA5, Little Nightmares 2, Xcom, Mech Warrior, Skyrim, Max Payne and Roblox with a bit of Blender thrown in for good measure.  Enjoy!

Full notes for this episode are available at:

Completely Machinima Podcast 7.2 August 2021: Machinima Films

In this episode, Ricky, Tracy and Damien discuss a selection of films with the AI known as Phil, whilst the real Phil is off on holiday in sunny New York with his real family.  The selection this month covers the full scale of quality with some raw and experimental machinima work and some incredibly polished machinima, with much in between.  Games the machinima works draw on includes RDR2, GTA5, Little Nightmares 2, Xcom, Mech Warrior, Skyrim, Max Payne and Roblox with a bit of Blender thrown in for good measure.  Enjoy! 


machinima, film, game, thought, character, phil, bit, tracy, damien, created, red dead redemption, called, shot, scene, watching, animation, grand theft auto, podcast, music, lovecraft


Damien Valentine, Ricky Grove, ANFSCM, Tracy Harwood, Phil Rice


Tracy Harwood  00:03

All right, what's gonna happen to me guessing Ricky trigger finger


Damien Valentine  00:09

when we get to the end and we ask people to send in feedback, I've got some I'd like to read out as well, which is a very nice bit of feedback and I thought might encourage other people to send in thoughts as well. So you've got sure you've set and read one out last time we've got this one for this time. It might help to spread those out a little bit.


Ricky Grove  00:25

Okay. Let me make a note of that at the end.


Tracy Harwood  00:33

You already recording? 


Ricky Grove  00:35

For sure.


Damien Valentine  00:41

Record everything.


Tracy Harwood  00:42

Hang on. Let me make a note of that.


Ricky Grove  00:48

Well, I see your dog is


Tracy Harwood  00:51

Yes he is yapping yapping.


Ricky Grove  00:54

Alright, let's get started with this wonderful. Hello, everyone. Welcome now we're not gonna do that. I'm always amazed at how that happens. Anyway, hello to the podcast. And Now For Something Completely Machinima. I am Ricky Grove and machinima filmmaker, retired bookseller, computer graphics reporter, reader, lover of film noir and science fiction, gardener, clean up, artist cook, barbecuer, you name it. I love to do it.


Tracy Harwood  01:57

Well, then I'm Tracy Harwood. I'm a woman.


Ricky Grove  02:01

Oh, yeah. 


Phil Rice  02:05

I agree. 100%.


Damien Valentine  02:10

There's much more to you. than just that, Tracy. Yes, you're right.


Tracy Harwood  02:15

I thought it would sum it up.


Damien Valentine  02:16

Yeah. Okay. Fair enough. All right. Well, I'm Damien Valentine. Otherwise known as Darth Angeles, filmmaker. cosplayer, I'm currently working on the goat costumes that we're all going to be wearing later on in the series. Once I finish them, looking forward to seeing that. And welcome to our podcast.


Damien Valentine  02:40

Yes, yes. You know, what might be fun. Making using character creator three resolutions character grade three, which is great. Because you can essentially create any kind of character you want, and then make characters of each of us in there as close as we can. And then create some sort of little funky, little movie with that, that would be fun. I'd like to do that.


Tracy Harwood  03:05

Yeah, with anyway, Adventures of Completely Machinima team.


Damien Valentine  03:10

They've got that face scanning thing. So you can import a photo of someone, it'll


Damien Valentine  03:15

generate a model, haven't had much luck with that, I always find it's much easier to get a similar face. And then morph it as opposed to doing the transition. Somehow, they don't quite get the textures right. And so you end up getting sort of an odd texture of skin for the head. And then the body is a different texture, and then you got to deal with all that. But anyway, I think that'd be a lot of fun. We'll see what we can do with that. We are here with the film segment of our August 2021 podcast. We'd love to hear from you. We heard from Zeke365 last time So, please send us a message even if it's to tell us we're idiots and we have noses like turds. That's fine. I'm whatever you want to say. And I want you may notice that we don't have Phil Rice on our show today. He is on vacation with his family. He just thinks that that's a better thing to do than spending time with us. And that's okay, we're not upset or or mad at him in any way. Are we guys?


Tracy Harwood  04:22



Ricky Grove  04:23

No. Yeah.


Damien Valentine  04:24

I better cancel the bounty hunter I sent after him.


Ricky Grove  04:27

Yeah, you probably should. Because he is with his family and then you get linked in with murder for all of them.


Damien Valentine  04:34

So let me just send a quick text here. Okay, and then


Damien Valentine  04:39

now I made a I used Nvidia has an open source database for creating AIs. And you use deep learning technology algorithms by putting in tons of data and so I used all of Phil's recorded comments in previous Completely Machinima podcasts, and I created an AI for Phil so let's see what he has to say. 


Phil Rice  05:01



Ricky Grove  05:03

Hey, pretty good. Pretty good. So, Phil, how are you doing today? Do you? You're really looking forward to this podcast? 


Phil Rice  05:10

No, I agree. 100%. 


Ricky Grove  05:13



Phil Rice  05:14

Absolutely. My hat's off to you, Ricky, you're you're exactly exactly right. That's the perfect way to say it. There's really nothing for me to say.


Damien Valentine  05:22

Okay, sure That sounds good. So he'll be piping in as we go through our film segment this time. And we'll see what he has to say. Before we jump into our films, I'd like to talk just briefly about an amazing short film that was came out it's not it's a traditional 3D film, created in Blender by a guy named Ian Hubert. And he it's such an interesting film, and he has so much out about how he made it, I thought it would be inspirational to machinima about filmmakers called Dynamo Dream. You can see it on YouTube. It's essentially a kind of Blade Runner. But rather than the dark side of the city, you see the sort of more positive side of the city. There's a young woman, she makes a living by growing organic vegetables and then selling little cups of salad that she makes from the vegetables on the side of the walkway. She gets involved in trying to send out a message to her boyfriend who's in another city. She has to go through the bureaucracy of it. But it's very detailed. It's very imaginative. There's great color, it's hard to believe that it was a single filmmaker who made this episode one. What did you think of a Tracy?


Tracy Harwood  06:51

I thought it was stunning. I really did. And to be honest, I haven't picked up on your Blade Runner. I've sort of gone sort of cyberpunk vaguely Ready Player One ish, a little bit of Real Steel in there as well with the, you know, the crab fighting the giant robots in that other district that was on screen halfway through and a little bit of Matrix thrown in at the end, as well. But I thought it was that I thought the ending was really quite interesting. This is clearly a young woman who's ethically principled, which is, you know, your point there, but she's clearly trying to follow her dreams in this in a story. So I really liked where that was going. It was a really interesting plot, I thought and, you know, beautifully created lots and lots of detail or


Damien Valentine  07:41

detail, the, the, what's the word verisimilitude? Yes, the other thing is just every detail makes it so alive. My reference to Blade Runner was because of early scenes in which they're in a kind of market. As she's walking down a marketplace never reminded me of those early market scenes, where the detective character is eating in an a oriental restaurant eating noodles. Instead of it being a noir scene, it's much more bright. Sure, you could see the the poor people and you could see the dirt and everything, but it didn't have that same ominous quality was much more positive and up. However, there are some truly creepy moments in this first episode in which she encounters that bureaucracy of this place. Oh my goodness, there's one character that she goes to that is I don't know how to describe it. But it's just macarb combination of technology and human and it's just crazy. And Hubert is a vastly talented person and has been a part of the blender community for a long time. He has a very long video on his website, which will link to in the notes, in which he describes the process of making this film. And it's a surprising process because he basically talks about how to cheat, how to do things without actually doing them in detail, how to cover and add mix medium to make something look more elaborate than it actually is. And for that reason, I find it would be an inspirational video for machinima filmmakers to watch because machinima filmmakers are always working with limitations in a game engine. And that's exactly what he does, because he's the sole person working on it. He doesn't have time to model everything. Although he does do modeling but he shows you how to put it together in Blender and Blender is such a good tool nowadays for creating all sorts of interesting material for 3d models, texturing animation, all kinds of things, and his connection to that is very strong. So I we do recommend do you watch that film? I think you'll enjoy it as well. 


Ricky Grove  08:47

And we'd like to recommend Phil's short, Red Dead Redemption 2 comic peace about creating machinima in Red Dead Redemption 2. It's a short one. But he doesn't like old style Hollywood, where the directors all right roll it, sound, speed, and it has a horseman. The scene is the horseman's going to ride in to the camera and stop. But somehow the horseman starts going up in the air and riding in the mid air, till you always tell he gets to the top. And then of course, the horse and the rider fall to the ground. And the director is like, What the hell are you doing? You know, and then he plays it out as if that were a real shot, you know, and the subtle, the subtle satire of that is that that's what you get when you work in Red Dead Redemption 2 because it's, it's not particularly machinima friendly, and all sorts of very strange things happen in it. What do you think of that? That short? You guys?


Tracy Harwood  11:10

I loved it. I absolutely loved it. It's so it's so bang on the money. And the, the the end line just absolutely nailed it for me. I'm gonna need a new horse. And he carries it on so well in the in the description of it on the channel as well, which is, let's hope the American Society of Prevention of Cruelty to Well, I think you should have changed it to NPCs To be honest, but yeah, it's really, really good. Well done. Well done Phil.


Damien Valentine  11:44

It packs so many memories of using machinima, using games to make machinima and the game not behaving the way you would expect it to when something like that happens. And I think anyone in our community who watches that is going to have the same nostalgia of whatever pictures they've experienced in the games of their choice. They're going to come back and haunt them. And I think Phil, yeah, you captured that perfectly.


Ricky Grove  12:10



Damien Valentine  12:11



Damien Valentine  12:11

It made me appreciate what a great writer Phil is, too. I mean, he's got. He's so talented with comedy and satire. I wish he had more time. You know, he works full time in his computer business. And he's raising a family with two young children in it. So it's really hard to get that time you need to be able to create stuff like this. I mean, I'm really glad that he has the time to do the podcast, frankly. But it really made me appreciate his skill and being able to create comedy. In machinima. I wish he had more time. I wish I could clone him and have one of them just create films, because they're just so good.


Tracy Harwood  12:52

So we have an AI, don't we? 


Ricky Grove  12:55

Oh, that'sright. Let's see what he says. 


Ricky Grove  12:57

Oh, I loved it. I loved everything about it.


Tracy Harwood  13:04

I don't know if you've noticed since the pitch. Yeah, it's speeding up.


Damien Valentine  13:10

I was thinking that, is it just me or is it?


Tracy Harwood  13:13

No, it's speeding up. Okay. Well,


Ricky Grove  13:16

maybe the AI is just nervous today.


Phil Rice  13:19

Hey, once again, Ricky is just 100% right, spot on.


Ricky Grove  13:27

Okay, I'm not sure I programmed this thing correctly. Let us try one more. 


Phil Rice  13:35

You're absolutely right. Yeah.


Tracy Harwood  13:39

He didn't say very much. I mean, it's like I thought he had a bit more of a repertoire than that. Really? I'm not sure your AI skills are up to mate.


Ricky Grove  13:47

Yeah. Well, we'll see. 


Damien Valentine  13:48

We'll say might need a little bit more work, I think.


Damien Valentine  13:51

Yeah. Oh, maybe later, we can come up with a few more. So anyway, Phil had two pics. He has Moses the Hunt. It's created by Space Timer Studios. It's got 22,000 views. It was an amazing short. It's a very violent, Peckinpah comes to mind when I'm talking about it. There's an interesting race element in it. Essentially, the plot is a wanted poster, which shows a African American man wanted. This group of bounty hunters go out. They've just taken over and killed everybody in a small town, I assume while they're looking for him. And then they go out and they encounter him. And there's a bit of a twist at the end. There's a sort of a mixed morality, very hard boiled. My only problem with the animation. My only problem is with the animation transitions. One of the problems with Grand Theft Auto is already Excuse me Red Dead Redemption is that when an animation transitions to another animation, it isn't always smooth. So there's an abrupt switch in their body. And it sort of takes you out of the I mean, machinima, filmmakers and machinima viewers. They accept those sorts of small things. But I think a pro would blanch at that. But I have to say, I really enjoyed that. There's no dialogue, it's all told with a visual imagery. And I liked it very much. I thought it was really good. What do you guys think?


Tracy Harwood  15:39

Yeah, I love the great soundtrack and driven, really driven, driven by that soundtrack. And the action perfectly is, you know, come complements the story, the sound, the sound and the story of perfectly kind of matched. A lot more brutal than I thought it was going to be when I started watching it have to do yeah. I The other thing, I was thinking, is that a, you know, on the on the credit, so we're 33 or 34 other players? So was that was that about choreography as well?


Ricky Grove  16:16

Yes. They shot it all inside of the the multiplayer version of Red Dead Redemption?


Tracy Harwood  16:23

Well, that's a lot of actors. Isn't it sort of pulled together? 33, 34 in the fight scene? Well, that was pretty impressive. I thought, Yeah, I thought the only the only other thing I would say and this is this is more about the game itself. You know, the, the diversity of those NPCs the detail on those horses. Everything from the tack they're wearing to the colors, the shapes, the size, the way they move. It's absolutely stunning level detail. It's just outstanding. It's absolutely amazing to see a game at that level of detail, irrespective of what they do with it. It's beautiful.


Damien Valentine  17:08

Yeah, I noticed that I noticed that at one point where the the bad guys were, the bounty hunters were up on a ridge. And one of the guys was looking down using a scope telescope. And there was a mid range shot in which you saw three of the horses. And all three horses had different behaviors. Yeah. Yeah, I mean, I know recurring. Another one's tail was switching up. It just was so alive.


Tracy Harwood  17:41

Yeah. Beautifully done. Beautifully done. Yeah.


Damien Valentine  17:46

They've got two things to say about it. One was, as Tracy kind of pointed out already is the coordination of getting all those players to act out the scenes the way they did things like the shop where all those horses go across the river. And it's all they're all straight line. But it looks real, like they really were. Yeah. A team going across together, not just randomly crossing the river. They were in their proper formation, it looked great. And the other thing that stood out to me was the camera work. It was almost professional level camera work the way it will move around. And all the sure was and listening to you and Phil talking about your experiences playing this game. This is not very machinima friendly. So I'm left wondering, how do they actually most pull this off, because it looks like there's a I know there isn't. But it looks like this proper machinima tools in the game to be able to do that. And you need that kind of setup to be able to do this properly. And they did this without any of that. So that's a very talented group of people who've made this film. 


Ricky Grove  18:54

A lot of hard work space timer studios has got a really good YouTube channel. Most of its done with Red Dead Redemption 2. But there's some other ones in there as well, we highly recommend them. I also have a little theory I want to share with you guys. I think certain game engines reveal themselves more readily to some people than they do to others. Now I know Phil is very skilled and very smart and being able to jump on a game engine. But both he and I had terrible problems with their multiplayer. I can't imagine those problems. If this groups Space Timer studios had those problems, they would have been able to make this film. So somehow they were able to work with the multiplayer in a much better way than Phil and I were able to and some of that comes down to luck. And some of it comes down to their connection their their internet connection, their streaming connection, and their ability to just work on it day after day. after day. It just takes a lot of hard work to figure it out. And I think sometimes those sorts of hard to work with game engines, they yield their secrets slowly. But once you finally get it, it's like a breakthrough for them. And they realize, Oh, this is what you need to do, because there's no guidebook. Nobody lays out. I mean, the company, Rockstar Games, they don't really have a long, you know, documentation for how to do any of this. So you just sort of discover it on your own, which, to me is really cool, because that's the same spirit of machinima that machinima began in, you know what I mean? Trying to crack the nut of how a game engine works. But boy, it was sure great. I can imagine these people making a cutscene for a major game engine. I can imagine them doing a 3d animated film. I could see this is a longer film. You know what I mean? Don't you? Maybe 60 minutes as a Western? Yes, I did it in it.


Damien Valentine  21:01

I'd look like there is a second film. I saw it. It came up as the recommended links. There's another Moses film. So I'm interested to have a look at that I didn't get a chance to before this podcast, but Yeah, looks like they've done more. So I'm interested to see what Yeah,


Ricky Grove  21:17

just great. Okay, let's move on to Phil's second pic. Well, what did you think? 


Phil Rice  21:22

Oh, absolutely.  My hat's off to you, Ricky. You're exactly exactly right. I mean, that's, that's that's the perfect way to say it. There's really nothing for me to say.


Damien Valentine  21:30

It really does sound like that the AI Phil has been on the helium.


Ricky Grove  21:35

Yeah. Mickey Mouse version. How odd. Oh, anyway, let's go on to Hired Steal: A Mech Machinima, Episode 1. It's a military machinima using the mechs you know the enemy mechs where a person is inside of a body shaped mech fighter, like a robotic thing. It's a favorite type of film and machinima. Right from the very beginning, military in particular, that there were so many games that were military related fighting kinds of games that that sort of machinima subject was very popular from the beginning. It's not my particular type of favorite machinima. Because so much of the machinima games. I mean, the actual games rely on cliche and stereotype. They're all sort of John Wayne-ish kind of things. And I liked them when I was a kid. But I'm a little bit older now. And I can. And I've read so much about World War Two and military, I know that the agony of war is much more, much more alive than these games want to say it. However, getting stepping away from that point of view, I have to say the film was well produced, it was well acted. It was a nice morality play. I enjoyed it. Although once again, it's not my favorite type of machinima.


Tracy Harwood  23:03

Damien, do you want to go first?


Damien Valentine  23:05

Okay. I haven't played this particular Mech Warrior game, I played some of the older ones. And I enjoyed them. So I'm a little bit familiar with the setting that this film is in. It's kind of hard to tell who's the good guys and who the bad guys are? In some ways, that's true to the setting is it? It's all perspectives, and there aren't really good guys or bad guys. And I kind of like that. So you're not really sure which side you're supposed to be rooting for. I thought it was really well shot. I'm not familiar with this game. So I don't know. So the technical aspects of how they could do it in the game if the game has lots of camera angles, or if they had to, like the Moses video if they had to really struggle to learn this platform and come up with this but how it worked. They did it really well. I enjoyed the film.


Tracy Harwood  24:00

Yeah, I think I agree with all of that really. I thought it was I mean, it was clearly the beginning of something but we're not sure what yet is it's you know, episode one and like you say you don't know exactly whose side you're on although you're you've got different perspectives that you're presented with. So it was a kind of Seek and Destroy type mission thing within a human operator story in the mix. And I thought it was quite well voiced you know, quite well filmed very, pretty well acted, I thought, and I think once again, the thing that always hits me much more nowadays, I think that with most of the films that we're looking at, is the quality of the soundscape. It's it's this this really does affect the your perception of the quality of the film, and this one was really good again, on the quality of the soundscape. 


Ricky Grove  24:55

Yeah, you're right. I think I underestimated how good that was. In my rush to judgment on it being a cliched military, machinima, the soundscape was superb. The quality of and the detail in it really made it come alive in a way. So, yeah, kick my estimation up a little bit higher. This is definitely a series you want to look for. It's going to continue growing the YouTube channel that is based on has more Mech episodes. I definitely recommend it. Alright, Tracy, you had a really interesting series of picks this month. In fact, I was so impressed with all of the films that we came up but your picks in particular are really, really quite something.


Tracy Harwood  25:42

Two completely different films actually the first one, let's let's start with the Life of Bigfoot, which was a cinematic machinima, Grand Theft Auto 5 by a guy called Yogitrex, virtually no views of this on YouTube whatsoever, which is kind of interesting. But I sort of was a little bit open minded when I started looking at this, this is a non narrative story with a really intriguing music soundscape that kind of takes you with it. Yeah, real ebb and flow in in the way that this thing unfolds. And you know, the story, this story sort of presents you with this Hulk like character that descends from the hills and interacts with humans first on motorways and eventually in streets and buildings. And it's almost like an adaptation of remember Stig of the Dump. Do you ever remember that classic kids story stick of the one I recommend you have a look at. But it's kind of a retelling of that sort of, you know, an ancient man being found in a modern context sort of thing. But this time updated for the for the Grand Theft Auto 5 environment. So there are a few accidents and mishaps along the way and, and clearly through through this character's interactions with the with the GTA world that the character becomes bolder and more aggressive, and eventually just runs off into the night. And I think this is interesting is it was it was quite a what I call a raw, machinima. But the the editing style I thought was really intriguing. And there's one shot which kind of really did pique my interest as a sort of a technique. And that's why it seems seem that the camera angles were really know how to describe it, but inverse around eight minutes 30. So the camera follows and then swivels and is then ahead of the character running towards it. It's really and it's all done, seemingly done in a fairly fluid way. It's a really interesting way to sort of present the scene. So having said all that, overall, nine minutes long, I think it is a bit long. And have to say because of that, I think I'd be slightly concerned when Yogitrex sort of badges as a trailer. And a trailer for what I wonder. Yeah. And so you know, I'd be concerned at that. But I'm intrigued by this film. I don't know. What do you guys think?


Damien Valentine  28:23

I tried my best idea. I wasn't sure if it's meant to be serious or comedy because the beginning, they click on it comes out new standing by the road and these cars going past these watching them and trying to work out. Is he scared of it? Or is he deliberately trying to mess with the drivers? And then he causes chaos and mayhem on the road. And also the the director is limited by the animations in the game, when he starts fist fighting with the drivers that have come out of their cars. Again, struggling to work out is this a comedy? Or is it serious? I don't know. But I enjoyed that. That whole sequence a great deal. One thing that really threw me off though, is the end it just suddenly stops. It doesn't go Yeah. I thought what I thought I might have accidentally press something and stopped the video. Because it was that abrupt. So yeah. And like you said they just say as a trailer. So that's a very long trailer. Yeah.


Damien Valentine  29:31

Yeah. Yeah. It was a little mistake to call it a trailer. It's a short piece and introductory piece to something. I want to say that I think our culture, both the UK and the United States, the North American culture tends to want to have finished products. They want to have everything wrapped up nicely. That's one reason why they have machinima filmmakers who make some little thing have to have a elaborate title sequences at the beginning of their film, because they're sort of aping Hollywood style, you know, they want to have, everything wants to be finished. So you can present it and say, Hey, Isn't this great? It's just like a Hollywood movie, or it's just like, a television thing that we see. And so everybody gives their respect and says Yes, just like it. Well, I have a theory that I think that there are, machinima can be used as a way to experiment with things with try things out, that are not finished, that are not complete. And what you do is you you benefits the filmmaker, because they're able to see things that work and see things that don't work. And they benefit the viewer because they can also say those things, but they can also appreciate, they can see their their imagination goes into the machinima, and they can see more than what was actually made. I mean, on the face of it, the Life of Bigfoot is just a guy, or gal who took a Bigfoot mod they had for a male character in Grand Theft Auto, because all of the animations are essentially male animations for the Bigfoot character. I mean, he slides down a ladder, he jumps, he fistfights, he kicks, those are all animations we've seen 100 times. So on the face of it, it's not particularly exciting. It's not particularly original on the face of it. However, because of this guy's ability to edit and to combine music, and use the camera inside of Grand Theft Auto, it becomes something more than what it seems to be because he's experimenting with things. And the character becomes oddly sympathetic. You know what I mean? It's almost as if you're looking at it joins up the idea of an outsider, revolting against civilization, you know, and everybody goes, Well, yeah, and who freeways are awful. You know, what your cars driving around, and you're scared to death. You sort of feel for him when he kicking these cars, you know, even though the animation is just like, if you had a major regular Grand Theft Auto character doing that, you'd say, hey, that's the the animation is not specific to a Bigfoot character. You can't imagine for a second that that's how a Bigfoot character would react. But it doesn't make any difference. Because he's trying to do something that's a little bit different. And the the sort of light ambient rock soundscape. Music scape, and the sound of the freeway and of the night and everything. It's strangely compelling. And I don't I'm, I've tried to put my finger on it, but I can't quite, quite do so. But I really applaud these experimental works, these attempts to try to do something different.


Damien Valentine  33:04

I mean, you're talking about being sympathetic with the character, there's one shot where he's on the bridge, and he falls off and he hits the ground really hard. The ground hits is another part of the road, and there's a car coming along. And it kind of slows down a little bit. It's because the film is being shot in slow motion. And you're kind of wondering, is that car gonna stop and they're gonna get out and help Bigfoot. And then the slow motion stops, and you see the car speeding off. And I feel like that the driver also saw this person fall down hit the ground, wouldn't know as Bigfoot because just, it was dark. And so it's just a human shape. Do you think they're going to stop and help this human? They don't? And that's the thing that says I'm not there.


Ricky Grove  33:47

I think that's a good point.


Tracy Harwood  33:49

So as a lot of anti humanity, is that the right word? I don't know. There's a lot of lot of touch points in that, in that non narrative representation that just took me along the journey. And you can end up you can see why ended up being aggressive. There's a little bit like Falling Down, you know, the sort of mild mannered thing turns into something quite, you know, frustrated at the at the end, at the end of it because of all the situations that the character has found itself in. But yeah, I was intrigued by that one, not something I would normally pick at all. Yeah.


Damien Valentine  34:30

I'm glad you brought it up because it's a really an example of what you can do with machinima by just trying things out. You know, it's like sharing. Things don't have to be complete in machinima filmmaking, they don't have to be packaged like professional level packaging. I think a lot of times, films don't get made, because they're so critical of themselves, that they're unwilling to release something that might not be perfect. You know? And I think, so what? So what if something is imperfect, just put it out there, get it done and then move on to the next one because that's the way to learn to do something, get rid of that critic inside of your head and just put something together and because oftentimes accidents, things that you put together the they channel, your unconscious, that channel, things that you don't know exactly what you're doing, it isn't rational. Or I don't even know whether this person Yogitrex made this film with the idea of making big put a sympathetic character. But that's what happens in the film, it becomes the sort of other, you know, that we can all identify with the idea of Bigfoot is just as important as what the Bigfoot character does in the film. And I think that's a fascinating thing. And I think I'd like to see more machinima like, yeah, I go. My Oh, what is what Phil say? 


Phil Rice  36:04

You're absolutely right. Yeah. Well, what? You're absolutely right. Yeah. What? You're absolutely right. Yeah.


Damien Valentine  36:15

He show you so this is going okay, because


Ricky Grove  36:19

I, I just think I've somehow unconsciously made Phil a yes-man. Sorry about this.


Tracy Harwood  36:31

That means we're gonna have to argue with you.


Ricky Grove  36:34

Yeah. Yeah. Phil's not gonna be happy with that one. What do you think? 


Phil Rice  36:38

No, I agree. 100%. 


Ricky Grove  36:41

Mickey Mouse fell. Anyway, you've got a 90 degree film 180 degree film.


Tracy Harwood  36:49

Completely polished, beautifully made rap another one by JT Music, this one featuring Andrea Storm Kaden. And it's called Little Nightmares 2 Rap. Now for me this one, not not the sort of thing that I would go for again, but it's great. This has great pathos me is the there are truly wonderful lyrics here that really connect the game. And that narrative arc so well, it's got, you know, it's quite dark. kind of reminded me a little bit deep. Do you remember a couple of years ago, Banksy, that the street artist created this concept he called Dismaland, which was a theme park, sort of the antithesis to Disneyland. Right. Do you remember? Do you remember seeing that? It is very Dismaland. And so this concept here is in this in this narrative I think. So I you know, I was really impressed with it. I've played this video several times, seems very much of a dark fairytale. And the narrative lines, which are overlaid on the on the film, have this kind of Hans Christian Anderson style to them, which is actually bang on the money. And I think, you know, we've previously featured these guys, they did the the Mandalorian Rap that we looked at a few months back, but I have to say, I am so impressed with the style and polish that these guys deliver through their content. What did you think?


Ricky Grove  38:32

Oh, yeah. My question is, is is the footage that they use, is it from trailers? Or did they go inside of the game and shoot additional footage?


Damien Valentine  38:43

I believe it's the from the game. I watched a friend of mine stream playing both the Little Nightmares games couple of months ago. And so I believe it is pulled directly from the game that they've captured this footage. Wow.


Damien Valentine  38:59

It's an absolutely gorgeous game. I tell you and Hans Christian Andersen references spot on Tracy, I got that feeling as well. That you know, their, their songs and their connection to the games, their lyrics are so great that you sort of think, I mean, I'm really happy. They're you. They're using machinima and I'm really happy that they're doing various games, but their songs are so good that they're almost better than the material that they're working with you know, and yet that's their their their YouTube channel consist of that's their their rap taking of machinima footage, and creating a rap like song around the theme of the game.


Tracy Harwood  39:45

Yeah. And they wouldn't have the they wouldn't have the the the lyrics if you like, without the game, there's so there's so well tied together. They so understand the game. I think that's That's the issue whether they write them all themselves, it's I don't know, maybe maybe they have a community that they draw content from. That helps them pull the lyrics together. Because they're quite prolific these guys. I mean, they put a new one out every every couple of weeks or so. So, you know, I don't know how they can be so prolific. They've got to have a team behind them.


Damien Valentine  40:25

Yeah, yeah. very hardworking, very talented group of people.


Tracy Harwood  40:28

Yeah, absolutely.


Damien Valentine  40:30

Absolutely. We highly recommend is it's a really wonderful music and beautiful machinima production qualities is the top level. I wanted to to mention a little quick flashback. One of the very first music videos created in machinima was Still Seeing Breen by Paul Marino who started that tradition. I believe it's the first machinima use in a video. Of course, it became really big after what was that MTV did a series with that became a big deal using machinima. In fact, there are still some bands indie bands that use machinima to make their music videos. So it's great to look back at that thing. Anybody who wants to see Still Seeing Breen is still very effective. I watched it not too long ago. Highly recommended. Good picks this week. Thank you. Damian, you've got a very interesting film. Xcom Ballet by Ion Bomb.


Damien Valentine  41:34

Yeah, I came across this, a big fan with the Xcom games. And I thought I wonder if there's any if anyone's actually made any machinima with them. And I came across this one. And it really stood out to me, because I don't actually know how they made it. So the way the game works is, it's a turn based game, and you have your small group of characters. And if you make them do something like run across two different part of the map, you get your cinematic and have them running. And if one of the alien characters does something like spot your team or they open fires of the close up cinematic of them doing their thing. And so I recognize some of those shots in this video. But then there are other shots, I thought, there's no way that they could do that without modding the game, the game is not very moddable. So I'm a complete loss of how they managed of all this off. And that's one of the things that really stood out to me because it was so well done. And the timing of the music was perfect for these different shots. Especially when they got this line of alien characters, and they've kind of jumped.


Ricky Grove  42:39

They do that. Yeah, that's sort of Metro MGM musical style jump. Yeah. [Busby Berkeley style]. Yeah,


Damien Valentine  42:47

I don't know how they did it in the game, because the game doesn't work that way. Yeah.


Ricky Grove  42:52

I just do want everybody to give everybody a brief overview of what it is. The it's a kind of music video using. I think, Tracy, you said it was a Rossini opera. It's like


Tracy Harwood  43:05

Yes its La Gazza Ladra Overture by Rossini. And it's the opera that we know as The Thieving Magpie. And it's it's one of the scenes within that. So it's just a part of the of the overture. But it's, it's, it's so well synced. It's beautiful.


Damien Valentine  43:24

Yeah, it builds, it builds with individual groups of characters in the game, and until eventually climaxes with sort of violent explosions, which are actually funny. They're very humorous, because they fit with this Strauss like waltzy kind of music, you know, the pacing of the the, of the film is just flawless. This film was my favorite of all of the films that were picked this month, because it was such a creative use of machinima in a game that has absolutely nothing to do with the music, taking these two disparate things, and putting them together was such a creative act. I, it, it made me want to shoot something in Xcom, which is I think, what all great machinima films do. When you watch it, you go, oh, man, I got to do something in that engine. You know?


Damien Valentine  44:20

Well, if you didn't want to do that this was made with the original, not not the very original, because that was 93. But the first they did a remake of it in 2012. And this is that game. The second game, which is just called Xcom 2 is the one that's much more moddable was character customization. So I'd probably recommend doing that one if you wanted to give it a try. But yeah, because this game is not moddable. That's why it needs to get sorted out to me because you can't, I don't know how they did it. It's all shot in the game. So it's not like they took the models and rendered it separately. So I made a complete loss. And I think that's one of the things about things like machinima is if you can't figure it out. how they did it. But you know, they did it in the game. I think that's a sign of real talent to me.


Ricky Grove  45:05

Yes, yes. If anybody's listening from Ion Bomb to this podcast, please write to us and let us know how you did some of this in the in the game because 


Tracy Harwood  45:15

We'd love to interview you, love to


Ricky Grove  45:17

We would please come on we want to talk to you about your films.


Tracy Harwood  45:21

I was gonna just add to this that, you know, I occasionally do showcases of machinima in in Leicester and whatnot. And what I wanted to do with this one was put it on the big screen the big outdoor screen in the city on Guy Fawkes Night. As an alternative game themed fireworks display. Beautiful.


Damien Valentine  45:45

Yeah, that would work so well. I think it was entertain a lot people.


Tracy Harwood  45:49

I think it would too. But then I was thinking you need more. You need more of this kind of thing to entertain people with this as the finale i think. This is useful work. Yeah,


Damien Valentine  45:59

Absolutely. Right. Great. Great pick Damian our favorite thumbs up big thumbs up for this one. Thank you. All right, well, I've got we're gonna close out with three films that I have picked. The first one is a Skyrim machinima by Kendor Was Here called Call of Cthulhu. It's shot inside of a mod created by CFCs by Araanim,  A r a a n i m. That was one of the things that attracted me. Skyrim has lots of mods. And I was fascinated to see how they would take the Lovecraft worldview and put it inside of Skyrim. And I think it's a perfect match. The problem with the machinima is that the acting is atrocious in it. And the sound is not particularly good. So I recommend turning off the sound and watching the film as just a visual. But the visuals are so great. And so gritty and so creepy. They match Lovecraft's, worldview and style perfectly. What did you guys think?


Tracy Harwood  47:07

Yeah, I again, I wasn't so and I didn't see the same sort of problem that you had with the with the with the sound because to me, it sounded and I keep banging on about these kind of, you know, Marvel Universe types of things. But it was it to me it is a little bit Thor meets Alien meets Pitch Black. Kind of, sort of mash-up sort of stuff. I think and and then I think I was kind of completely creeped out by the whole thing until it got to the end. And then it was Godzilla.


Ricky Grove  47:43

Yes. Yeah,


Tracy Harwood  47:44

that was that was that was just Godzilla. And that blew it for me. But until that point, I thought it was very well done. Actually. Not too bad. Very clumsily done that kind of stuff that you'd expect from the, you know, Marvel Universe type stuff.


Damien Valentine  48:00

Yeah, I wanted to include it because the the use of a mod of a game in machinima and the resulting visuals, and the evocative nature of in the Lovecraft mythos, I thought was very interesting. What did you think Damien?


Damien Valentine  48:20

I continue what Tracy just said, when you said Godzilla, they actually use the T rex rule from Jurassic Park. And I've heard that rule so many times. I know exactly where it came from. But yeah, we're not was going to watch I thought, they've taken the game. And they're telling a Lovecraft story I didn't, it took me a little while to figure out what they've done is taken Lovecraft and put it in the world of Skyrim. Yeah, it's not just, it's not just a Lovecraft story. They've modified the story to fit that game world as well. Yeah. And I thought about it, that would work really well, because it just worked. It blends well together. And I thought it's very well shot. And I really liked the Lovecraft scene settings they did when they did the city. So see, that's not in Skyrim. I thought, you know, I can see that you guys have already said about it. But


Damien Valentine  49:18

I was, I like your idea of turning it around and saying the, they took the world of Lovecraft and adapted it in Skyrim. I think that's spot on. And I because I think Skyrim is as a game. I was really into that game and it came out. And I explored it all over. One of the things I did is I it has a very alive history of books in it. So I spent a lot of time not playing the game, but tracking down books, as various books, bookstores, in various cities, and doing that, and I was so glad that the game allowed me to do that. I came across some of the creepiest characters and some of the creepy places that were outside of the mainstream plot, you know. And so, when I saw this mod, I thought, well, that's perfect for Lovecraft because Lovecraft does show literary I mean, he so book related, and they did that perfectly. There's a great scene in, in this Call of Cthulhu, where a book opens, and the text starts moving all around on the book. That's perfect. Perfect for a Lovecraft this company Kendor Was Here has also done several other Lovecraft adaptations. Daggone is one that they did Dunwhich is another one that they did. If you like, Lovecraft, I recommend that you check out this YouTube channel Kendor Was Here, because although they're not, there are some problems with them. What's good in them and the how evocative they are over. They overcome any of the obstacles of shoddy production or things like that. Although I'm sorry, it just acting as a thing with me. And I just


Damien Valentine  51:15

think it's a case of when you know, the craft and someone. Yeah, makes mistakes. It's really sticks out with you.


Damien Valentine  51:22

It's an occupational hazard, you know? Yeah. Like we were watching a Joan Crawford movie the other night, and I was watching her do some stuff. I was thinking, Oh, Joan, to do that, because she overplayed some stuff in a scene. And I'm thinking, Oh, no, the director should have said, Hey, Joan, just back off a little bit back off a little bit, but it's an occupational hazard. I think you're right. Tracy, most people aren't going to have any problems with it.


Damien Valentine  51:48

Like, if you see a film with hacking in it, and they come up with this really ridiculous hacking sequence. You know, that's completely not how it works. Yeah. Yeah.


Damien Valentine  51:58

Yeah, absolutely. Okay, my next film was a another kind of film that isn't, it doesn't have the quality of some of the films that you guys have picked. But I just like the combination of things. It's shot in Star Citizen citizen and it's a Nancy Sinatra song called Bang, Bang, He Shot Me Down one of her more pop songs, kind of a silly song. But I just thought that the combination of using Star Citizen and this, this song was such an odd combination that it was intriguing to me. What did you guys think?


Tracy Harwood  52:35

Well, it's actually Shot Me Down, featuring Skylar Grey by David Guetta. Oh, it's a really it's a really upbeat kind of, you know, rap eye.


Ricky Grove  52:47

That's right. That's right.


Tracy Harwood  52:48

I'm sure I miss representative. Yeah, no, but but you're absolutely right, then the Nancy Sinatra sort of, you know, Bang, Bang Shot Me Down. And the way that that is matched with what you see on the on the screen in the, in the narrative, it's, it's a really good, well done sort of matching up of image and sound again, but who would have thought to put and Bang, Bang He Shot Me Down with it with a machinima film, they would have done that.


Ricky Grove  53:18

And in Star Citizen to, you know,


Tracy Harwood  53:20

really creatively done. It's really, it's really interesting. And the only problem I got with it actually, having said all of that, is, unless you knew that song, you wouldn't know that from the credits, because it's not credited. Yeah. And I actually think, you know, a lot of the films that we talked about tonight, we've had to do some digging, to actually know what stuff has been used and where it's come from, and who's involved and what have you. I actually think it's common decency really, now, is it not to recognize your source material? Yeah. And I know, I know that YouTube has some issues, you know, with takedowns, and all that sort of stuff. And maybe that's why it's not recognized in this one. But I do think it would have been nice to actually just sort of say what your source is, and your inspirations were in the credit. So that's my only real comment on this one. Other than that, I loved it a lot.


Damien Valentine  54:19

I agree with you there about the source because I watched the Xcom Ballet, and I've heard the music before. But I'm not familiar with the Ballet itself. So when, when you were talking about that was educational to me, because that now made more sense to me. I get the same here with the music. But I really like this you've got these two characters repeatedly killing each other. Well, it's not just the same. They're not just the same characters models each time they do it. They dress differently, they've got different weapons, there's even a bit where they're flying to different spaceships and they, they blow each other up. And I think that added a lot to the video itself, because otherwise it would be very repetitive. It's a short song but if you're very repetitive, you have that same two exact characters. Yeah, shoot each other. And then they step on stage again shoot each other. And they do. And it kind of is that but then they're not the same. It's like they're repeating themselves over and over again. But not exactly. But it's like a time loop kind of thing and slightly different different outfits. But every time that they meet, they kill each other.


Ricky Grove  55:19

Yeah, it caught the eye the machinima part of it caught the kind of silly, goofy quality to it. You know? That was funny. Yeah, it was it was funny. And yet at the same time watching them die each time was a little sort of black humor ish as well I thought. That was what attracted to me. The whole the whole thing. I like to, to look at films here that are that are different, that may not be technically perfect, but still have something unique to them. I really liked the fact that they use their imagination to put these two together, you know, it's a personal thing. I'm sure it's they love this song. And they wanted to figure out a way to visualize it and they love Star Citizen. And so the two came together. Those are unique. It's one of the cool things about machinima people can do that. I mean, Hugh, loving Ozymandias and then saying well, well, let's put this in a machinima you know. 


Ricky Grove  56:26

Alright, my last one is although it, my favorite is your Xcom. But this is a close second because it's a it's a strange machinima that uses the Max Payne engine. Now Max Payne was a really fun game. And the sequel was a fun game as well. And but one of the downsides of the game is that it was a very gray, very dark game that didn't have a lot of color in it. What I like about this particular machinima is that it's a film within a film. A guy who's either a hitman or a person who has a revenge grudge, he tracks down these other rough looking guys. And I think the model looks an awful lot like Mickey Rourke, if you ask me. I don't know whether you guys got that. But the main model looks a lot like Mickey Rourke. And he tracks them down to this sort of attic room. And he's on the roof and he comes up to the window. And he looks through the window and he sees a television show that the other guys are watching. Now everything is gray, except for the television screen, which is bright colors. And on the screen is odd David obvious David Lynch parody, Twin Peaks parody weather in that strange Red Room where there's this weird carpet shaped carpet, and standing lamps and everything. And this odd narration. And it looks to me like the guy becomes so interested in that he forgets what he's doing. And it's only till the end of the show that he decides to crash in the window and shoot up the shoot the guys, you know, there's and that's all done off screen. And then he jumps out the other window and takes off. And that's the end of the film. It was done by a guy named Volsky, who is Russian, and many of his other films are in Russian. Some are in Second Life. But this one in particular, I thought was very unusual. And I like the strange combination of film within a film. I thought it was really well done and you just don't see Max Payne machinima done very often. What did you guys think of the film?


Damien Valentine  58:52

I think its cool is the idea. He stopped at the window and just watches what is going to kill these guys. He stops at the window to watch what they're watching. I thought that was great is I'm not sure if it's meant to be a comedy moment or not. But if it came across to me as one, and I could just imagine now, if you hit Mike turning up and being so entertained by what they say, Do I just do the job. I just I just laugh remote, and then it went on. And then he said eventually, he does go he crushes through the window and kills these guys goes on. But it's just a it's not we expect hitman to do but in a way you could imagine it happening. And it's funny. And that really stood out to me. And as you said Max Payne is not it's quite an old game now. So people don't use it to make machinima. So it's nice to have something that was in a very different platform to what we usually look at. Yeah,


Tracy Harwood  59:53

I didn't get anything. I don't think I've got anything to add to that one. Really. It's not wasn't really my sort of film. It was yeah, just yeah, no, it's not my sort of thing really didn't think, okay, I can't really put my finger on it. It was. Yeah, no, I think maybe the Max Payne thing wasn't never something I really got into.


Ricky Grove  1:00:15

So I think the appeal is less than the Max Payne and the actual TV show because the TV show is very funny. Yes, it's a narrator talking about a kind of dream that he had in which his double was there. And his double was doing all sorts of things to a flamingo. And then yeah, the flamingo spoken another voice. And of course, the visuals are these bright, bright colors in the middle of this sort of grayish area. I just thought the combination of the two things were so unique.


Tracy Harwood  1:00:47

I kind of it reminded me a sort of schizophrenia type. You know that? That kind of? Excuse me? Yeah, I got this, like psycho psychological thriller kind of stuff that sort of have to think about quite deeply. And I got I was, it wasn't my sort of thing. I didn't think,


Ricky Grove  1:01:06

what if the hitman was a Bigfoot character?


Tracy Harwood  1:01:12

Exactly if


Ricky Grove  1:01:13

it was a Bigfoot character named, smashes the window and comes in, and


Tracy Harwood  1:01:17

I think that might have been appealing to you. Maybe, maybe, maybe


Damien Valentine  1:01:23

I'm part of it. The idea of that appealing as well. I kind of want to see that now.


Ricky Grove  1:01:26

Yeah, let's see what Phil says, 


Phil Rice  1:01:27

Oh, I loved it. I loved everything about it. 


Ricky Grove  1:01:33

Thanks, Phil.


Tracy Harwood  1:01:34

I think our chair he's sitting on is just getting smaller and smaller.


Damien Valentine  1:01:38

Yeah. Well, listen, we've talked a lot about films this time. We had a little bit that we wanted to do at the end, but we're going long. And it was a brief discussion of Roblox being a playground for right wing extremists. That's a long conversation. I think we'll pass on that this time. And just give you the link to the article. Damien did want to share some feedback, though, that we got, what did you have Damien.


Damien Valentine  1:02:08

So I got this feedback. It's from last month's podcast, and it came in two parts. So the first part was to say that one of the links in our show notes was broken. So I went and fixed that. And if you do find any links broken in our show notes, please let us know so that we can fix that and get the right information to you. That's very important to us. But the other part of it, which I thought was really nice, and I was gonna read this out directly, I would compliment the podcast, but I'm literally 30 seconds into the June episode. It's my first one, and that would feel insincere. But I will tell you, I'm super excited it exists. And I'm going all in on it starting with the latest episode first, because that's just how I roll. This is actually from Dulci from the Wolf and Dulci Show.


Ricky Grove  1:02:57

Oh, that's great.


Damien Valentine  1:03:02

I've really enjoyed listening to this show when they were running it. So having praise from her really means a lot to me. And it's nice to to share it with you. And yeah,


Ricky Grove  1:03:11

Thank you. That's really nice. We loved your show very, very much. Wolf and Dulci was one of my favorites. I was on it. And I think Phil is on a too.  Great. Thanks for listening. That's cool. Now remember, we're going to be skipping our discussion podcast and we're going to be doing let's play vid individual Let's Play videos, Damien's going to be doing one. What's the, Do you know what the subject of your let's play video is going to be Damien?


Damien Valentine  1:03:39

Yeah, so as everyone listening should know that I'm working on the Star Wars series, Heir to the Empire of what I did is the most recent episode that I released just a few days ago, I recorded myself filming or animating one of the things from it. So a job, a position, the characters, I drop in the animations do a little bit of cleanup on how their hands move, because they're passing through each other. I'll drop in the lip sync and do some facial animation.


Ricky Grove  1:04:10

Me, me and Tracy, do you know what your let's play is going to be? 


Tracy Harwood  1:04:14

I'm going to be wandering around Second Life and seeing what I can find. looking, looking, looking at what, what great areas there are now some of the art installations that are are up and running, having a chat with folks if I can find anyone to talk to and then we'll see. We'll see how it goes.


Ricky Grove  1:04:36

Are you going to do it by yourself? Are you going to go with someone?


Tracy Harwood  1:04:39

I'm hoping to go with Chantal Harvey. But that's not confirmed yet. Cool.


Ricky Grove  1:04:47

I'm going to be doing a process of creating characters in Nightmare Puppeteer and shooting a scene. I'm also going to be doing using the character I created in Adobe Character Animator is the narrator in it as opposed to myself. So that's going to be fun. And I'll be talking about the process of doing that. As part of mine, now, Phil, what are you going to be doing? 


Phil Rice  1:05:14

Oh, I loved it. I loved everything about it.


Damien Valentine  1:05:19

Yeah, I think you might really need to give this AI some work because


Tracy Harwood  1:05:23

You've not nailed it at all. Have you?


Ricky Grove  1:05:28

Let me try one more time. Okay, Phil. What's your let's play it gonna be about 


Phil Rice  1:05:32

You're absolutely right. Yeah.


Damien Valentine  1:05:37

We may get Cylons or Skynet out of this AI. Yeah, yeah.


Ricky Grove  1:05:42

Well, anyway, I


Tracy Harwood  1:05:44

mean, he's got a slightly bigger repertoire, I think. And you know, I don't know quite what valence you put on the, you know, the AI as you were programming it and he maybe it's a bit too. Hello. Yellow.


Phil Rice  1:06:01

Hello. Hello. Hello. Hello. Hello. Hello. I agree. 100%. Hello. Hello. Hello. Hello. Hello. Hello. Oh, well, Yellow.


Ricky Grove  1:06:17

Yellow, fill in the background. We're gonna have to say goodbye. Let us know what you think of our show. You can contact us easily it can be Thank you, Damien and Tracy for being a part of the show this week.


Tracy Harwood  1:06:34

Thank you. Nice to see you all again. And hopefully you can get the real Phil next time.


Ricky Grove  1:06:40



Damien Valentine  1:06:43

Thank you. Again. Great to see you guys.


ANFSCM  1:06:52

And Now For Something Completely Machinima


Phil Rice  1:07:07

yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow, yellow.

Salad Mug - Dynamo Dream by Ian Hubert, made in Blender
Making Movies in RDR2 by Phil Rice, made in RDR2
Moses the Hunt by Space Timer Studios, made in RDR2
Hired Steel: A Mech Machinima - Ep 1 by Top Game Media Crew, made in Mech Warrior
Life of Bigfoot by Yogitrex, made in GTA5
Little Nightmares 2 Rap by JT Music feat Andrea Storm Kadem, made in Little Nightmares 2
Still Seeing Breen by Paul Marino, made in Half Life 2
Xcom Ballet by Ion Bomb, made in Xcom 2
Call of Cthulhu by Kendor Was Her, made in Skyrim
Bang, Bang, He Shot Me Down by Galaxy Girl, made in Star Citizen
Address Unknown by Volsky, made in Max Payne
Roblox extremism article reference