And Now For Something Completely Machinima

June 2021 Machinima History with Ben Grussi

June 19, 2021 Ricky Grove and Phil Rice Season 5
And Now For Something Completely Machinima
June 2021 Machinima History with Ben Grussi
Show Notes Transcript

Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June.

Full notes available at:
https://completelymachinima.com/2021/06/19/june-2021-machinima-history-with-ben-grussi/

Tracy Harwood:

And welcome to And Now For Something Completely Machinima. We're here today with Ben Grussi, our podcast's resident machinima historian. Hey Ben, welcome to the show.

Ben Grussi:

Welcome. And I'm glad that I am part of the mellow part of the show, of the music, it finally gets to chill and we get to be nostalgic.

Tracy Harwood:

Absolutely, I thought you'd enjoy that. So what happened in June.

Ben Grussi:

So in June we have our first on the list is Quake 1 is released to the world as shareware in 1996. Where unbeknownst to anyone that the world will change in a few months when the Rangers make Diary of a Camper, but you have to start with something. So Quake shareware out to the world in 1996. So, This Spartan Life is also released in the month of June. It became very popular and went for a few seasons, but this is where it all started. Also in June, the ILL Clan started work on their game changing, literally Hardly Workin' that was used on the Quake 2 platform. That was in 1998. Then, in the 7th of June, Randall Glass was really popular when he released the Halo video Warthog Jump which really showed off the real time physics of Halo, and people just ate it up like butter on toast. Also pre production of Devil's Covenant, the really popular two hour feature film that was done by the team at Clan Phantasm was started in June 9 of 1997. Another notable is a very popular film by Nanoflix Productions, is Killer Robot that started its principal photography on June 20. of 2002, I believe, or maybe 2001. Sometimes my years are a little mixed up. So several notables as well that machinima books, one of them

Machinima:

Making Animated Movies in 3d Virtual Environments. It was written by Dave Morris, Matt Kelland and David Lloyd, people from Short Fuze Films and also Moviestorm. They made that very interesting book and very colorful with all the nice colored pictures and whatnot. Also in June, Paul Marino's I'm Still Seeing Breen, the groundbreaking music video that he did in Half-Life 2 was actually premiered on MTV Season Two of the Video Mods program that was really popular in all the different genres in visual treats that they use to animate various artists in their music, with different game platforms such as Half-Life 2, and BloodRayne and so on and so forth.

Tracy Harwood:

What year was that?

Ben Grussi:

That year was 2005. And Another notable, which is very shocking, but in June of 2004, there was a summer camp out in New York State. They announced a six weeks course for kids to actually do machinima creation. And that was actually a very good program that actually lasted for three years. And actually one of the veterans of the community... was he Dead On Queue's Buddy, actually was one of the teachers, one of the teachers that teach that course in the second year. So that was really awesome to have one of the vets actually be a part of it, and make sure they were straight and narrow and how they were putting their movies together. And another very good piece of history is that in June of 2005, Paul Marino and Hugh Hancock were invited and became a part of the Edinburgh;s Interactive Entertainment Festival. And Paul was actually able to do a conference session for industry insiders. that enabled machinima to be more on the map and the interactive entertainment space. And it was also very interesting as well in June that Bioware release Neverwinter Nights which for the vets will remember that that was the game platform of choice for Hugh Hancock's BloodSpell that is really synonymous with machinima to this day and also, Phil Rice's also great ability to produce a very chilling and also very wonderful soundtrack to that film, which made everything all the sweeter.

Tracy Harwood:

So another big notable as well, is that in June of 2003, Epic and NVIDIA actually formally announced their very first million dollar Make It Unreal competition. And one of the categories was the best non interactive movie with $50,000 at stake for the winner. And also, this was also this is handle the next month but also the professional group for machinima makers, The Academy of Machinima Arts & Sciences (AMAS) also had a hand in coordinating that portion of the competition. So that was a very good way of continuing to be connected to the gaming industry and the community at large.

Ben Grussi:

And wrapping up. Actually two more notes for June. wrapping it up. Two very important notes is June of 2002. Paul Marino formally announces the very first annual Machinima Film Festival that will be held during QuakeCon 2002. running alongside with QuakeCon and it's being hosted by again, the Machinima Arts & Sciences and with Hugh Hancock and Fountainhead Entertainment's Katherine Anna Kang as being the producers of that event. And also Finally, the debut of P.E.D.S., the Grand Theft Auto comedy drama series done by CJ Ambrosia that went for three seasons. And it was a very good production of machinima value with a diverse cast and just very interesting ideas and stuff like that, that we're glad to have it as a part of the the portfolio so to speak of the machinima community.

Tracy Harwood:

Hmm. So a very busy month, really June around. Thank you for that, Ben. What we'll do is put some notes together with some links for the films that we can share with you, and enjoy those moments in history. Ben, thanks very much. We'll talk to you next month.

Ben Grussi:

No problem. Thank you. Enjoy.